Bug Splat

Тема в разделе "Архив", создана пользователем BoDuTeJlb, 24 дек 2010.

  1. BoDuTeJlb

    BoDuTeJlb Пользователь

    вчера купил себе новый жеский диск поставил новую винду(лицуха)установил лол
    и после сворачиваня в игре вылетает ета гребаня ошибка Bug Splat эрор месадж
    после чего реконект длинной в 1-2 мин
    раньше етого не было все началось 2 месяца назад думал из-за оч старого и крошеного диска но оказалось что нет
    бывает ли у кавонибудь еще такое ато у всех моих знакомых такой ошибки никада небыло
     
  2. rulon

    rulon Коренной житель

    Ошибка такая крайне негативна, требуется детальный анализ, Вам потребуется выложить лог файлы!
    1) Скрин или лог Вашего краша!
    2) Включительно и эти логии!
    \Riot Games\League of Legends\game\(date)r3dlog.txt
    \Riot Games\League of Legends\game\(date)netlog.txt
    \Riot Games\League of Legends\air\logs\LolClient.(date).xxxxxx.log


    Возможные решения:
    Удостоверьтесь, что League of Legends включена как исключение на Вашем брандмауэре или UAC в Vista..
    Это может также помочь выбрать "Выполнение от администратора," при запуске.
    Переустановите DirectX с нуля.
    Удостоверьтесь, что Ваши видеодрайверы обновлены, и у Вас есть все текущие обновления Windows или другая ОС.
    Переустановка League of Legends с нуля может также решить эту проблему. При переустановке удостоверьтесь, что вы полностью удалили игру вплоть до папок, файлов, временных и прописей в реестре, когда будите устанавливать НЕ изменяйте путь установки!
     
  3. BoDuTeJlb

    BoDuTeJlb Пользователь

    хорошо от ошибки bug splat яизбавилса полной переустаноки
    теперь другая проблема при сорачиании клиент виснет ( диспечере задачь напсано не отвечает)
    единстенный ыход перезйти том что через диспечер приходитса отключать процел League of Legends после чего всплыает окно с надписью реконект и после етого я перезахожу в течении 1-2 минуты как с етим боротса
    и еще одна есч не знаею пачему но после переустановки клиента он в меню пуска напиан как Play League of Legends а после сворачивания она уже обозначаетса как ID_STRING4
    что етотакое ??
     
  4. rulon

    rulon Коренной житель

    Выложи логи за сегодня:
    \Riot Games\League of Legends\game\(date)r3dlog.txt
    \Riot Games\League of Legends\game\(date)netlog.txt
    \Riot Games\League of Legends\air\logs\LolClient.(date).xxxxxx.log
     
  5. BoDuTeJlb

    BoDuTeJlb Пользователь

    Безымянный.JPG
    Безымянный1.JPG

    а как логи загрузить?
     
  6. BoDuTeJlb

    BoDuTeJlb Пользователь

    как их выложить они в виде текстовика лежат у меня сейчас на рабочем столе
    кстати нетлог у меня пачемуто пустой
     
  7. rulon

    rulon Коренной житель

    Из View Report Details* скопируйте лог ошибки!
    Идём сюда:Х\Riot Games\League of Legends\air\logs\LolClient.20101225.ХХХ, выкладываем на форум частями, выкладываем на шару или другой источник для просмотра в интернете.
    Как ПРАВИЛЬНО ставить игру!
    Для игры требуется:
    Обязательно обновите и поставьте ВСЕ обновления до: *Высокоприоритетные обновления.
    OC W7 - Service Pack 1 оr 2
    OC XP - Service Pack 3
    OC V - Service Pack 1 or 2

    Обязательно должны стоять драйверы под: видео и звуковую карту, лучшие по эффективности драйверы под ВИДЕО находятся: ТУТ
    NET Framework 3.5 or 4 – Ставить 3.5* поверх можно ставить и ЧЕТВЕРТУЮ версию.
    Adobe Air
    Adobe Flash
    DirectX
    Запускаем игру – заходим – идём PLAY – TUTORIAL – BASIC TUTORIAL, если всё прошло удачно – радуемся!
    В ряде исключения:
    Идём в Ваш *Брэндмауэр – настраиваем, смотрим исключения!
    Если у Вас стоит антивирус или другое ПО для защиты среды, то также настройте или исключите игру из зоны риска!
    Путь для установки игры НЕ рекомендуют менять!
    Обязательно игру удалять полностью, если собираетесь ПЕРЕУСТАНАВЛИВАТЬ!
     
  8. BoDuTeJlb

    BoDuTeJlb Пользователь

    12/25/2010 14:44:36.937 [INFO] com.riotgames.platform.common.utils.LogManager RiotApplication: initializing
    12/25/2010 14:44:36.937 [DEBUG] com.riotgames.platform.common.utils.LogManager This is a debug message.
    12/25/2010 14:44:36.937 [INFO] com.riotgames.platform.common.utils.LogManager This is an info message.
    12/25/2010 14:44:36.937 [WARN] com.riotgames.platform.common.utils.LogManager This is a warning message.
    12/25/2010 14:44:36.937 [ERROR] com.riotgames.platform.common.utils.LogManager This is an error message.
    12/25/2010 14:44:36.937 [FATAL] com.riotgames.platform.common.utils.LogManager This is fatal message.
    12/25/2010 14:44:36.937 [DEBUG] com.riotgames.platform.gameclient.RiotApplication loadProperties: host = prod.eu.lol.riotgames.com
    12/25/2010 14:44:36.937 [DEBUG] com.riotgames.platform.gameclient.RiotApplication loadProperties: xmpp_server_url = chat.eu.lol.riotgames.com
    12/25/2010 14:44:36.937 [DEBUG] com.riotgames.platform.gameclient.RiotApplication loadProperties: locale = en_GB
    12/25/2010 14:44:36.937 [INFO] com.riotgames.platform.gameclient.RiotApplication loadLocale: supported locale: en_US
    12/25/2010 14:44:36.937 [INFO] com.riotgames.platform.gameclient.RiotApplication loadLocale: supported locale: en_GB
    12/25/2010 14:44:36.937 [INFO] com.riotgames.platform.gameclient.RiotApplication loadLocale: supported locale: de_DE
    12/25/2010 14:44:36.937 [INFO] com.riotgames.platform.gameclient.RiotApplication loadLocale: supported locale: es_ES
    12/25/2010 14:44:36.937 [INFO] com.riotgames.platform.gameclient.RiotApplication loadLocale: supported locale: fr_FR
    12/25/2010 14:44:36.937 [INFO] com.riotgames.platform.gameclient.RiotApplication loadLocale: supported locale: zh_CN
    12/25/2010 14:44:36.937 [DEBUG] com.riotgames.platform.gameclient.domain.wordfilter.WordFilter WordFilter.initialize: Initializing for locale en_GB
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.gameclient.domain.wordfilter.WordFilter WordFilter.initialize: Word list initialized with 315 words. Whole word filtering: true
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.gameclient.RiotApplication loadLocale: loading resource bundle: /assets/locale/resources-en_GB.swf
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.gameclient.RiotApplication RiotApplication.initializeIME: No IME support has been detected.
    12/25/2010 14:44:36.953 [INFO] LolClient AIR version: 2.0.2.12610 / 12610
    12/25/2010 14:44:36.953 [INFO] LolClient Flash version: WIN 10,1,53,64
    12/25/2010 14:44:36.953 [INFO] LolClient LolClient.onInitialize: Starting the League of Legends Game Client 1.25.22
    12/25/2010 14:44:36.953 [INFO] LolClient LolClient.onInitialize: Configured to connect to League of Legends platform server: prod.eu.lol.riotgames.com
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.common.utils.LogManager Remoting URL: rtmps://prod.eu.lol.riotgames.com:2099
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.common.utils.LogManager Messaging URL: rtmps://prod.eu.lol.riotgames.com:2099
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.common.utils.LogManager Messsaging channel: my-rtmps
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.common.utils.LogManager Start Maestro?: Yes
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.common.utils.LogManager Start Chat?: Yes
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.common.utils.LogManager XMPP URL: conference.pvp.net
    12/25/2010 14:44:36.953 [INFO] com.riotgames.platform.common.utils.LogManager Disconnect Logging?: Yes
    12/25/2010 14:44:36.953 [DEBUG] com.riotgames.platform.common.utils.LogManager Memory Snapshot: 25.37 MB (25980 kb)
    12/25/2010 14:44:36.953 [DEBUG] LolClient LolClient.onInitialize: Loading font module /css/fonts.swf
    12/25/2010 14:44:37.171 [INFO] LolClient LolClient.onApplicationComplete: Application has been initialized.
    12/25/2010 14:44:37.890 [DEBUG] com.riotgames.platform.gameclient.views.game.common.ingame.InGameView inGameView.onCurrentStateChanging: Changing from state to new state connected, removing interest in MaestroController.GAME_COMPLETED
    12/25/2010 14:44:37.953 [DEBUG] com.riotgames.platform.gameclient.RiotApplication RiotApplication.resourceBundleLoaded: Locale en_GB supported.
    12/25/2010 14:44:37.953 [INFO] com.riotgames.platform.gameclient.ApplicationController initialize: Maestro starting.
    12/25/2010 14:44:37.953 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=Listening On Port: 8393

    12/25/2010 14:44:37.953 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.connect: Attempting to connect to Maestro at 127.0.0.1:8393
    12/25/2010 14:44:37.953 [INFO] com.riotgames.platform.gameclient.ApplicationController initialize: Maestro started.
    12/25/2010 14:44:37.953 [DEBUG] com.riotgames.platform.gameclient.login.LoginController LoginController.initialize: Initializing the LoginController
    12/25/2010 14:44:37.953 [DEBUG] com.riotgames.gameclient.controllers.lobby.LobbyController LobbyController.initialize: Initializing the LobbyController.
    12/25/2010 14:44:37.953 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.SummonerProfileController SummonerProfileController.initialize: Initializing the SummonerProfileController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.initialize: Initializing the RuneBookController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.ChampionSkinController ChampionSkinController.initialize: Initializing the ChampionSkinController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.initialize: Initializing the MasterGameController.
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.initialize: Initializing the JoinGameController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.gameclient.controllers.game.MasterGameViewController MasterGameViewController.initialize: Initializing the MasterGameViewController.
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.initialize: Initializing the TeamSelectionController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.initialize: Initializing the ChampionSelectionController.
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.game.QueuedGameController QueuedGameController.initialize: Initializing the QueuedGameController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.initialize: Initializing the InGameController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.controllers.game.EndOfGameStatsController EndOfGameStatsController.initialize: Initializing the EndOfGameStatsController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.login.LoginController LoginController.activate: Activating the LoginController
    12/25/2010 14:44:37.968 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Memory Snapshot: 29.33 MB (30036 kb)
    12/25/2010 14:44:37.984 [DEBUG] LolClient onLoginViewComplete: setting framerate to max
    12/25/2010 14:44:37.984 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to: 24
    12/25/2010 14:44:38.468 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.connectHandler: [Event type="connect" bubbles=false cancelable=false eventPhase=2]
    12/25/2010 14:44:38.468 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=First heartbeat.

    12/25/2010 14:44:38.468 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 1 of 2)...
    12/25/2010 14:44:38.500 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 1 of 2)...
    12/25/2010 14:44:38.656 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 2 of 2)...
    12/25/2010 14:44:39.125 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:40.140 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:41.171 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:41.875 [DEBUG] com.riotgames.platform.gameclient.login.LoginView Starting login process
    12/25/2010 14:44:41.875 [DEBUG] com.riotgames.platform.gameclient.login.LoginView Past throttling check
    12/25/2010 14:44:41.921 [INFO] com.riotgames.platform.gameclient.login.LoginController login...
    12/25/2010 14:44:42.171 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:42.406 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Creating RTMPS Channel
    12/25/2010 14:44:42.406 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] (com.riotgames.platform.common.domain::AuthenticationCredentials)#2
    clientVersion = "1.25.22"
    domain = "lolclient.lol.riotgames.com"
    ipAddress = "195.78.60.58"
    locale = "en_GB"
    oldPassword = (null)
    partnerCredentials = (null)
    securityAnswer = (null)
    clientId = (null)
    destination = ""
    headers = (Object)#3
    DSRequestTimeout = 60
    messageId = "24877C69-2AA7-2CA6-91C5-1D584DA612E7"
    operation = "login"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:43.218 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:44.250 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:44.718 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator ChannelSet Connected: [ChannelEvent channelId="my-rtmps" reconnecting=false rejected=false type="channelConnect" bubbles=false cancelable=false eventPhase=2]
    12/25/2010 14:44:44.984 [INFO] com.riotgames.platform.gameclient.login.LoginController handleLoginSuccess...
    12/25/2010 14:44:44.984 [DEBUG] com.riotgames.platform.gameclient.ApplicationController performLogin...
    12/25/2010 14:44:44.984 [INFO] ChannelSet.AuthenticationAgent 'B6167CBC-C462-B5E6-667F-1D5857B8290D' authentication agent connected.
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.gameclient.ApplicationController loadSummoner...
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    clientId = (null)
    destination = "clientFacadeService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "4EFDACEE-2A00-F27C-F656-1D5857C83BF8"
    operation = "getLoginDataPacketForUser"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.gameclient.ApplicationController MasterGameController.initializeGameMapsIfNecessary: Retrieving game maps.
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    clientId = (null)
    destination = "gameMapService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "EEEF1AFC-8B09-6E1E-98AD-1D5857C89890"
    operation = "getGameMapList"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    clientId = (null)
    destination = "matchmakerService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "513C1CF0-D3BF-6BEE-0F68-1D5857C84AAB"
    operation = "getAvailableQueues"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.gameclient.login.LoginController LoginController.deactivate: Deactivating the LoginController
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.gameclient.controllers.lobby.LobbyController LobbyController.activate: Activating the LobbyController.
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Memory Snapshot: 36.59 MB (37468 kb)
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.SummonerProfileController SummonerProfileController.deactivate: Deactivating the SummonerProfileController
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.deactivate: Deactivating the RuneBookController
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.ChampionSkinController ChampionSkinController.deactivate: Deactivating the ChampionSkinController
    12/25/2010 14:44:45.000 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Memory Snapshot: 36.66 MB (37540 kb)
    12/25/2010 14:44:45.046 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 1 of 2)...
    12/25/2010 14:44:45.109 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 1 of 2)...
    12/25/2010 14:44:45.234 [INFO] ChannelSet.AuthenticationAgent 'B6167CBC-C462-B5E6-667F-1D5857B8290D' authentication agent acknowledge of '9C568814-6AD4-6DD1-D71F-1D5857B89C0F'.
    12/25/2010 14:44:45.234 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 2 of 2)...
    12/25/2010 14:44:45.343 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:46.000 [DEBUG] com.riotgames.platform.gameclient.ApplicationController LCDSHeartBeatController was null. Can't start.
    12/25/2010 14:44:46.000 [DEBUG] com.riotgames.platform.gameclient.ApplicationController handleGetSummonerByAccountId...
    12/25/2010 14:44:46.015 [WARN] com.riotgames.gameclient.domain.UserPreferencesManager loadSharedPreferences: error processing property =
    12/25/2010 14:44:46.015 [INFO] com.riotgames.platform.gameclient.ApplicationController Matchmaking enabled by the server? true
    12/25/2010 14:44:46.015 [INFO] com.riotgames.platform.gameclient.ApplicationController Max Practice Game Size by Server: 5
    12/25/2010 14:44:46.015 [DEBUG] com.riotgames.platform.gameclient.ApplicationController ViewMediatorImpl.loadSummonerCatalogHandler: received catalog for summoner.
    12/25/2010 14:44:46.015 [DEBUG] com.riotgames.platform.gameclient.ApplicationController ApplicationController.handleLoginDataPacket: Initiating a request to retrieve active boosts.
    12/25/2010 14:44:46.015 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    clientId = (null)
    destination = "inventoryService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "091BC580-C338-43A6-7FEF-1D585BBF8A89"
    operation = "getSumonerActiveBoosts"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:46.015 [DEBUG] com.riotgames.platform.gameclient.ApplicationController ApplicationController.handleLoginDataPacket: Initiating a request to retrieve the list of available champions.
    12/25/2010 14:44:46.015 [INFO] com.riotgames.platform.gameclient.domain.inventory.Inventory Loading user inventory
    12/25/2010 14:44:46.031 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    clientId = (null)
    destination = "inventoryService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "5D923236-96A7-90DB-181A-1D585BBF3232"
    operation = "getAvailableChampions"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:46.046 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.getRuneInventory: Retrieving the rune inventory for summoner LolanForEver
    12/25/2010 14:44:46.046 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] 19164586
    clientId = (null)
    destination = "summonerRuneService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "358B8AF8-CA5C-3375-09BB-1D585BDE20CB"
    operation = "getSummonerRuneInventory"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:46.046 [INFO] com.riotgames.platform.gameclient.domain.inventory.Inventory Finished loading user inventory
    12/25/2010 14:44:46.046 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:46.046 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:46.062 [DEBUG] com.riotgames.platform.gameclient.ApplicationController MasterGameController.onGameMapsRetrieved: Retrieved 3 game maps.
    12/25/2010 14:44:46.062 [INFO] com.riotgames.gameclient.domain.game.GameQueueManager id=2:type=NORMAL:numPlayersPerTeam=5:name=5x5:ranked=false:minLevel=0:minParticipatnList=1:maxParticipantList=5:gameTypeConfigId=1
    12/25/2010 14:44:46.062 [INFO] com.riotgames.gameclient.domain.game.GameQueueManager id=4:type=RANKED_SOLO_5x5:numPlayersPerTeam=5:name=5x5:ranked=true:minLevel=30:minParticipatnList=1:maxParticipantList=2:gameTypeConfigId=2
    12/25/2010 14:44:46.062 [INFO] com.riotgames.gameclient.domain.game.GameQueueManager id=6:type=RANKED_PREMADE_5x5:numPlayersPerTeam=5:name=5x5:ranked=true:minLevel=30:minParticipatnList=5:maxParticipantList=5:gameTypeConfigId=2
    12/25/2010 14:44:46.062 [INFO] com.riotgames.gameclient.domain.game.GameQueueManager id=8:type=NORMAL:numPlayersPerTeam=3:name=3x3:ranked=false:minLevel=0:minParticipatnList=1:maxParticipantList=3:gameTypeConfigId=1
    12/25/2010 14:44:46.062 [INFO] com.riotgames.gameclient.domain.game.GameQueueManager id=9:type=RANKED_PREMADE_3x3:numPlayersPerTeam=3:name=3x3:ranked=true:minLevel=30:minParticipatnList=3:maxParticipantList=3:gameTypeConfigId=2
    12/25/2010 14:44:46.343 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:46.500 [DEBUG] com.riotgames.platform.gameclient.domain.inventory.Inventory MasterGameController.onRetrieveAvailableChampionsSuccess: Retrieved 66 available champions.
    12/25/2010 14:44:46.515 [DEBUG] com.riotgames.platform.gameclient.domain.inventory.Inventory Inventory.updateFreeToPlayChampions setting the following champion to free to play: 1,10,14,15,21,24,25,34,41,53
    12/25/2010 14:44:46.515 [INFO] com.riotgames.platform.gameclient.domain.inventory.Inventory FINISHED RETRIEVING CHAMPIONS
    12/25/2010 14:44:46.515 [INFO] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController Runebook inventory retrieved: [object SummonerRuneInventory]
    12/25/2010 14:44:46.531 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController Setting Rune Inventory, disabling maestro check
    12/25/2010 14:44:46.531 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.onSummonerRuneInventoryRetrieved: Rune inventory for summoner LolanForEver retrieved.
    12/25/2010 14:44:46.531 [INFO] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController Runebook inventory retrieved FINISHED
    12/25/2010 14:44:46.640 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl setupConnectionEventListeners...
    12/25/2010 14:44:46.640 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl setCurrentState: changing state to [stateLoggingIn]
    12/25/2010 14:44:46.640 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connect: connecting to XMPP server: [email protected]:5223/xiff is stateLoggingIn
    12/25/2010 14:44:47.078 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<?xml version="1.0"?><stream:stream to="pvp.net" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams" version="1.0">
    12/25/2010 14:44:47.078 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl setCurrentState: changing state to [stateConnected]
    12/25/2010 14:44:47.078 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_connectSuccessHandler: connected to XMPP server: [email protected]:5223/xiff is stateConnected
    12/25/2010 14:44:48.031 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:48.953 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<?xml version='1.0' encoding='UTF-8'?><stream:stream xmlns:stream="http://etherx.jabber.org/streams" from="pvp.net" xml:lang="en" id="c8b1ee0b" xmlns="jabber:client" version="1.0" />
    12/25/2010 14:44:49.046 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:44:49.281 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.SummonerProfileController SummonerProfileController.deactivate: Deactivating the SummonerProfileController
    12/25/2010 14:44:49.281 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.deactivate: Deactivating the RuneBookController
    12/25/2010 14:44:49.281 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.ChampionSkinController ChampionSkinController.deactivate: Deactivating the ChampionSkinController
    12/25/2010 14:44:49.281 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Memory Snapshot: 45.16 MB (46240 kb)
    12/25/2010 14:44:49.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.startPracticeGameFlowAtJoinGame: Starting the practice game flow.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.initialize: Initializing the MasterGameController before a game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.gameclient.controllers.game.MasterGameViewController MasterGameViewController.initializeCycle: Initializing the MasterGameViewController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.initializeCycle: Initializing the JoinGameController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.CreatePracticeGameController CreatePracticeGameController.initializeCycle: Initializing the CreatePracticeGameController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.tutorial.CreateTutorialGameController CreateTutorialGameController.initializeCycle: Initializing the CreateTutorialGameController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.initializeCycle: Initializing the TeamSelectionController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.initializeCycle: Initializing the ChampionSelectionController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.QueuedGameController QueuedGameController.initializeCycle: Initializing the QueuedGameController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.initializeCycle: Initializing the InGameController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.EndOfGameStatsController EndOfGameStatsController.initializeCycle: Initializing the EndOfGameStatsController for a new game cycle.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.initializeForNewGame: Registering to be notified of game messages via the MessageRouter.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.SummonerProfileController SummonerProfileController.deactivate: Deactivating the SummonerProfileController
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.deactivate: Deactivating the RuneBookController
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.ChampionSkinController ChampionSkinController.deactivate: Deactivating the ChampionSkinController
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Memory Snapshot: 45.34 MB (46432 kb)
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.activate: Activating the JoinGameController
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.getAvailablePracticeGames: Retrieving a list of available practice games.
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    clientId = (null)
    destination = "gameService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "9877EDDE-EC26-2A46-FBA7-1D5868907F4A"
    operation = "listAllPracticeGames"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:49.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to JOIN_GAME
    12/25/2010 14:44:49.421 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<stream:features><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism></mechanisms><auth xmlns="http://jabber.org/features/iq-auth" /><register xmlns="http://jabber.org/features/iq-register" /></stream:features>
    12/25/2010 14:44:49.421 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=confidential
    12/25/2010 14:44:49.437 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 1 of 2)...
    12/25/2010 14:44:49.546 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 1 of 2)...
    12/25/2010 14:44:49.671 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 2 of 2)...
    12/25/2010 14:44:49.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<success xmlns="urn:ietf:params:xml:ns:xmpp-sasl" />
    12/25/2010 14:44:49.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<?xml version="1.0"?><stream:stream to="pvp.net" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams" version="1.0">
    12/25/2010 14:44:50.000 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<?xml version='1.0' encoding='UTF-8'?><stream:stream id="c8b1ee0b" xmlns:stream="http://etherx.jabber.org/streams" from="pvp.net" xml:lang="en" xmlns="jabber:client" version="1.0"><stream:features><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind" /><session xmlns="urn:ietf:params:xml:ns:xmpp-session" /></stream:features></stream:stream>
    12/25/2010 14:44:50.000 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="set" id="iq_1"><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind"><resource>xiff</resource></bind></iq>
    12/25/2010 14:44:50.265 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="iq_1" to="pvp.net/c8b1ee0b"><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind"><jid>[email protected]/xiff</jid></bind></iq>
    12/25/2010 14:44:50.265 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="set" id="iq_3"><session xmlns="urn:ietf:params:xml:ns:xmpp-session" /></iq>
    12/25/2010 14:44:50.312 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.onAvailablePracticeGamesRetrieved: Retrieved 354 practice games.
    12/25/2010 14:44:50.484 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="iq_3" to="[email protected]/xiff"><session xmlns="urn:ietf:params:xml:ns:xmpp-session" /></iq>
    12/25/2010 14:44:50.484 [DEBUG] com.riotgames.platform.gameclient.controllers.chat.PrivacyListController PrivacyListController.getDefaultPrivacyList: Requesting the default privacy list
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="get" to="pvp.net" id="privacy_5"><query xmlns="jabber:iq:privacy" /></iq>
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="get" id="roster_6"><query xmlns="jabber:iq:roster" /></iq>
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><status>Online</status><priority>5</priority></presence>
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.startPracticeGameFlowAtCreateGame: Starting the practice game flow.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.initialize: Initializing the MasterGameController before a game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.gameclient.controllers.game.MasterGameViewController MasterGameViewController.initializeCycle: Initializing the MasterGameViewController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.initializeCycle: Initializing the JoinGameController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.CreatePracticeGameController CreatePracticeGameController.initializeCycle: Initializing the CreatePracticeGameController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.tutorial.CreateTutorialGameController CreateTutorialGameController.initializeCycle: Initializing the CreateTutorialGameController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.initializeCycle: Initializing the TeamSelectionController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.initializeCycle: Initializing the ChampionSelectionController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.QueuedGameController QueuedGameController.initializeCycle: Initializing the QueuedGameController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.initializeCycle: Initializing the InGameController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.EndOfGameStatsController EndOfGameStatsController.initializeCycle: Initializing the EndOfGameStatsController for a new game cycle.
    12/25/2010 14:44:50.500 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.initializeForNewGame: Registering to be notified of game messages via the MessageRouter.
    12/25/2010 14:44:50.515 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;gameStatus&gt;hostingPracticeGame&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:50.515 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:50.515 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.deactivate: Deactivating the JoinGameController
    12/25/2010 14:44:50.515 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.CreatePracticeGameController CreatePracticeGameController.activate: Activating the CreatePracticeGameController
    12/25/2010 14:44:50.515 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to CREATE_GAME
    12/25/2010 14:44:50.593 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.CreatePracticeGameController CreatePracticeGameController.initialize: Initializing the CreatePracticeGameController
    12/25/2010 14:44:50.671 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;gameStatus&gt;hostingPracticeGame&lt;/gameStatus&gt;&lt;statusMsg /&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:50.671 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:50.734 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="privacy_5" from="pvp.net" to="[email protected]/xiff"><query xmlns="jabber:iq:privacy"><default name="LOL" /><list name="LOL" /></query></iq>
    12/25/2010 14:44:50.734 [DEBUG] com.riotgames.platform.gameclient.controllers.chat.PrivacyListController PrivacyListController.onAllPrivacyListsRetrieved: Retrieved list of all privacy lists.
    12/25/2010 14:44:50.734 [DEBUG] com.riotgames.platform.gameclient.controllers.chat.PrivacyListController PrivacyListController.onAllPrivacyListsRetrieved: Privacy list LOL found.
    12/25/2010 14:44:50.734 [DEBUG] com.riotgames.platform.gameclient.controllers.chat.PrivacyListController PrivacyListController.onAllPrivacyListsRetrieved: Privacy list LOL found.
    12/25/2010 14:44:50.734 [DEBUG] com.riotgames.platform.gameclient.controllers.chat.PrivacyListController PrivacyListController.getPrivacyList: Requesting privacy list LOL details
    12/25/2010 14:44:50.734 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="get" to="pvp.net" id="privacy_8"><query xmlns="jabber:iq:privacy"><list name="LOL" /></query></iq>
    12/25/2010 14:44:50.953 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="roster_6" to="[email protected]/xiff"><query xmlns="jabber:iq:roster"><item jid="[email protected]" subscription="both" name="Petachok"><group>General</group></item><item jid="[email protected]" subscription="both" name="zvonok"><group>General</group></item><item jid="[email protected]" subscription="both" name="kindzadza"><group>General</group></item><item jid="[email protected]" subscription="both" name="dynameat"><group>General</group></item><item jid="[email protected]" subscription="both" name="Jimmylulz"><group>General</group></item><item jid="[email protected]" subscription="both" name="KirrB13"><group>General</group></item><item jid="[email protected]" subscription="both" name="DartCaHeK"><group>General</group></item><item jid="[email protected]" subscription="both" name="ParasiteInside"><group>General</group></item><item jid="[email protected]" subscription="both" name="Cantrast"><group>General</group></item><item jid="[email protected]" subscription="both" name="RUSLich"><group>General</group></item><item jid="[email protected]" subscription="both" name="Warprobot"><group>General</group></item></query></iq>
    12/25/2010 14:44:51.171 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence from="[email protected]/xiff" to="[email protected]/xiff"><show>chat</show><status>&lt;body&gt;&lt;profileIcon&gt;13&lt;/profileIcon&gt;&lt;statusMsg&gt;invise in skype&lt;/statusMsg&gt;&lt;skinname&gt;Malzahar&lt;/skinname&gt;&lt;timeStamp&gt;1293275022641&lt;/timeStamp&gt;&lt;gameStatus&gt;outOfGame&lt;/gameStatus&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;510&lt;/wins&gt;&lt;leaves&gt;11&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:51.171 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence from="[email protected]/xiff" to="[email protected]/xiff"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;17&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;582&lt;/wins&gt;&lt;leaves&gt;7&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;skinname&gt;Bowmaster&lt;/skinname&gt;&lt;gameStatus&gt;inGame&lt;/gameStatus&gt;&lt;timeStamp&gt;1293280701265&lt;/timeStamp&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:51.406 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="privacy_8" from="pvp.net" to="[email protected]/xiff"><query xmlns="jabber:iq:privacy"><list name="LOL"><item type="jid" order="1" value="[email protected]" action="deny" /><item type="jid" order="2" value="[email protected]" action="deny" /><item type="jid" order="3" value="[email protected]" action="deny" /><item type="jid" order="4" value="[email protected]" action="deny" /><item type="jid" order="5" value="[email protected]" action="deny" /><item type="jid" order="6" value="[email protected]" action="deny" /><item type="jid" order="7" value="[email protected]" action="deny" /><item type="jid" order="8" value="[email protected]" action="deny" /><item type="jid" order="9" value="[email protected]" action="deny" /><item type="jid" order="10" value="[email protected]" action="deny" /><item type="jid" order="11" value="[email protected]" action="deny" /><item type="jid" order="12" value="[email protected]" action="deny" /><item type="jid" order="13" value="[email protected]" action="deny" /><item type="jid" order="14" value="[email protected]" action="deny" /><item type="jid" order="15" value="[email protected]" action="deny" /><item type="jid" order="16" value="[email protected]" action="deny" /><item type="jid" order="17" value="[email protected]" action="deny" /><item type="jid" order="18" value="[email protected]" action="deny" /><item type="jid" order="19" value="[email protected]" action="deny" /><item type="jid" order="20" value="[email protected]" action="deny" /><item type="jid" order="21" value="[email protected]" action="deny" /><item type="jid" order="22" value="[email protected]" action="deny" /><item type="jid" order="23" value="[email protected]" action="deny" /><item type="jid" order="24" value="[email protected]" action="deny" /><item type="jid" order="25" value="[email protected]" action="deny" /><item type="jid" order="26" value="[email protected]" action="deny" /><item type="jid" order="27" value="[email protected]" action="deny" /><item type="jid" order="28" value="[email protected]" action="deny" /><item type="jid" order="29" value="[email protected]" action="deny" /><item type="jid" order="30" value="[email protected]" action="deny" /><item type="jid" order="31" value="[email protected]" action="deny" /><item type="jid" order="32" value="[email protected]" action="deny" /><item type="jid" order="33" value="[email protected]" action="deny" /><item type="jid" order="34" value="[email protected]" action="deny" /><item type="jid" order="35" value="[email protected]" action="deny" /><item type="jid" order="36" value="[email protected]" action="deny" /><item type="jid" order="37" value="[email protected]" action="deny" /><item type="jid" order="38" value="[email protected]" action="deny" /><item type="jid" order="39" value="[email protected]" action="deny" /><item type="jid" order="40" value="[email protected]" action="deny" /><item type="jid" order="41" value="[email protected]" action="deny" /><item type="jid" order="42" value="[email protected]" action="deny" /><item type="jid" order="43" value="[email protected]" action="deny" /><item type="jid" order="44" value="[email protected]" action="deny" /><item type="jid" order="45" value="[email protected]" action="deny" /><item type="jid" order="46" value="[email protected]" action="deny" /><item type="jid" order="47" value="[email protected]" action="deny" /><item type="jid" order="48" value="[email protected]" action="deny" /><item type="jid" order="49" value="[email protected]" action="deny" /><item type="jid" order="50" value="[email protected]" action="deny" /><item type="jid" order="51" value="[email protected]" action="deny" /><item type="jid" order="52" value="[email protected]" action="deny" /><item type="jid" order="53" value="[email protected]" action="deny" /></list></query></iq>
    12/25/2010 14:44:51.406 [DEBUG] com.riotgames.platform.gameclient.controllers.chat.PrivacyListController PrivacyListController.onPrivacyListRetrieved: Retrieved default privacy list.
    12/25/2010 14:44:51.406 [DEBUG] com.riotgames.platform.gameclient.controllers.chat.PrivacyListController PrivacyListController.retrieveSummonerNames: Retrieving summoner names for privacy list items
    12/25/2010 14:44:51.406 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] (Array)#2
    [0] 223722
    [1] 19092669
    [2] 19092841
    [3] 250634
    [4] 19265374
    [5] 19259467
    [6] 19455740
    [7] 19168868
    [8] 19337559
    [9] 19109700
    [10] 353488
    [11] 19070890
    [12] 19217475
    [13] 51072
    [14] 299815
    [15] 221050
    [16] 19756076
    [17] 19815390
    [18] 19839851
    [19] 19319596
    [20] 19370194
    [21] 19609117
    [22] 19573888
    [23] 325498
    [24] 19766744
    [25] 19741738
    [26] 19102471
    [27] 335965
    [28] 145609
    [29] 19026893
    [30] 113057
    [31] 113089
    [32] 111704
    [33] 19489677
    [34] 100828
    [35] 20007810
    [36] 20086362
    [37] 19260067
    [38] 19314634
    [39] 19297216
    [40] 19223194
    [41] 19162107
    [42] 19802989
    [43] 19921864
    [44] 182830
    [45] 135852
    [46] 19393080
    [47] 19003941
    [48] 19442699
    [49] 19154044
    [50] 140621
    [51] 161004
    [52] 19765460
    clientId = (null)
    destination = "summonerService"
    headers = (Object)#3
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "C12828A4-D989-1E00-7559-1D5870CE5747"
    operation = "getSummonerNames"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:51.640 [INFO] com.riotgames.platform.common.validators.FormValidator FormValidator.onValidator:...
    12/25/2010 14:44:51.671 [DEBUG] com.riotgames.platform.gameclient.controllers.chat.PrivacyListController PrivacyListController.onSummonerNamesRetrieved: Retrieved 53 summoner names for the privacy list.
    12/25/2010 14:44:51.812 [INFO] com.riotgames.platform.common.validators.FormValidator FormValidator.onValidator:...
    12/25/2010 14:44:51.812 [INFO] com.riotgames.platform.common.validators.FormValidator FormValidator.onValidator:...
    12/25/2010 14:44:52.515 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] "fsd"
    [1] (com.riotgames.platform.gameclient.domain.game::GameMap)#2
    description = "The oldest and most venerated Field of Justice is known as Summoner's Rift. This battleground is known for the constant conflicts fought between two opposing groups of Summoners. Traverse down one of three different paths in order to attack your enemy at their weakest point. Work with your allies to siege the enemy base and destroy their Headquarters!"
    displayName = "Summoner's Rift"
    mapId = 1
    name = "SummonersRift"
    totalPlayers = 10
    [2] 10
    [3] 1
    [4] ""
    clientId = (null)
    destination = "gameService"
    headers = (Object)#3
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "F7D61FA0-ACBE-1AD5-7C24-1D58751422AF"
    operation = "createPracticeGame"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:52.750 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: CREATE_GAME game:[64636256] - fsd (TEAM_SELECT)
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length0
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>chat</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;outOfGame&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;hostingPracticeGame&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController InviteController.setInviteGroupAsInvitor: Invitor for PRACTICE_GAME for game 64636256 and map 1
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.CreatePracticeGameController CreatePracticeGameController.deactivate: Deactivating the CreatePracticeGameController
    12/25/2010 14:44:52.765 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.activate: Activating the TeamSelectionController
    12/25/2010 14:44:52.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence to="[email protected]conference.pvp.net/LolanForEver"><priority>0</priority><x xmlns="http://jabber.org/protocol/muc" /></presence>
    12/25/2010 14:44:52.781 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to TEAM_SELECT
    12/25/2010 14:44:52.906 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow initializeHandler...
    12/25/2010 14:44:53.234 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow scrollChatDisplayToBottom...
    12/25/2010 14:44:53.312 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence to="[email protected]/xiff" from="[email protected]conference.pvp.net/LolanForEver"><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="[email protected]/xiff" role="moderator" affiliation="owner" /><status code="201" /></x></presence>
    12/25/2010 14:44:53.328 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow scrollChatDisplayToBottom...
    12/25/2010 14:44:53.359 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="set" to="[email protected]conference.pvp.net" id="iq_11"><query xmlns="http://jabber.org/protocol/muc#owner"><x xmlns="jabber:x:data" type="submit" /></query></iq>
    12/25/2010 14:44:53.359 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<message type="groupchat" to="[email protected]conference.pvp.net" id="m_12"><subject>All Chat</subject></message>
    12/25/2010 14:44:53.359 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;hostingPracticeGame&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:53.359 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:53.359 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence to="[email protected]conference.pvp.net/LolanForEver"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;hostingPracticeGame&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:53.437 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="get" to="[email protected]conference.pvp.net" id="disco_info_13"><query xmlns="http://jabber.org/protocol/disco#info" /></iq>
    12/25/2010 14:44:53.578 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<message type="groupchat" from="[email protected]conference.pvp.net" to="[email protected]/xiff"><body>This room is locked from entry until configuration is confirmed.</body></message>
    12/25/2010 14:44:53.671 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<message type="groupchat" from="[email protected]conference.pvp.net" to="[email protected]/xiff"><body>This room is now unlocked.</body></message>
    12/25/2010 14:44:53.671 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="iq_11" from="[email protected]conference.pvp.net" to="[email protected]/xiff" />
    12/25/2010 14:44:53.671 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<message type="groupchat" id="m_12" from="[email protected]conference.pvp.net/LolanForEver" to="[email protected]/xiff"><subject>All Chat</subject></message>
    12/25/2010 14:44:53.687 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence to="[email protected]/xiff" from="[email protected]conference.pvp.net/LolanForEver"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;hostingPracticeGame&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="[email protected]/xiff" role="moderator" affiliation="owner" /></x></presence>
    12/25/2010 14:44:53.750 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="get" to="[email protected]conference.pvp.net" id="disco_info_18"><query xmlns="http://jabber.org/protocol/disco#info" /></iq>
    12/25/2010 14:44:53.906 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="disco_info_13" from="[email protected]conference.pvp.net" to="[email protected]/xiff"><query xmlns="http://jabber.org/protocol/disco#info"><identity category="conference" type="text" name="6943781b9706d4f4f1a74f5b843e92ce5f18c09a1e196841be3b0fe2207cd2dd" /><feature var="http://jabber.org/protocol/muc" /><feature var="muc_public" /><feature var="muc_open" /><feature var="muc_unmoderated" /><feature var="muc_nonanonymous" /><feature var="muc_unsecured" /><feature var="muc_temporary" /><feature var="http://jabber.org/protocol/disco#info" /><x xmlns="jabber:x:data" type="result"><field type="hidden" var="FORM_TYPE"><value>http://jabber.org/protocol/muc#roominfo</value></field><field var="muc#roominfo_description" label="Description"><value>6943781b9706d4f4f1a74f5b843e92ce5f18c09a1e196841be3b0fe2207cd2dd</value></field><field var="muc#roominfo_subject" label="Subject"><value>All Chat</value></field><field var="muc#roominfo_occupants" label="Number of occupants"><value>1</value></field><field var="x-muc#roominfo_creationdate" label="Creation date"><value>20101225T11:45:00</value></field></x></query></iq>
    12/25/2010 14:44:54.343 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="disco_info_18" from="[email protected]conference.pvp.net" to="[email protected]/xiff"><query xmlns="http://jabber.org/protocol/disco#info"><identity category="conference" type="text" name="6943781b9706d4f4f1a74f5b843e92ce5f18c09a1e196841be3b0fe2207cd2dd" /><feature var="http://jabber.org/protocol/muc" /><feature var="muc_public" /><feature var="muc_open" /><feature var="muc_unmoderated" /><feature var="muc_nonanonymous" /><feature var="muc_unsecured" /><feature var="muc_temporary" /><feature var="http://jabber.org/protocol/disco#info" /><x xmlns="jabber:x:data" type="result"><field type="hidden" var="FORM_TYPE"><value>http://jabber.org/protocol/muc#roominfo</value></field><field var="muc#roominfo_description" label="Description"><value>6943781b9706d4f4f1a74f5b843e92ce5f18c09a1e196841be3b0fe2207cd2dd</value></field><field var="muc#roominfo_subject" label="Subject"><value>All Chat</value></field><field var="muc#roominfo_occupants" label="Number of occupants"><value>1</value></field><field var="x-muc#roominfo_creationdate" label="Creation date"><value>20101225T11:45:00</value></field></x></query></iq>
    12/25/2010 14:44:54.468 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.addDefaultBotToGame: Initiating a request to add bot [Soraka bot] to game.
    12/25/2010 14:44:54.484 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] 16
    [1] (com.riotgames.platform.gameclient.domain::BotParticipant)#2
    botSkillLevel = 0
    botSkillLevelName = "New Player"
    champion = (com.riotgames.platform.gameclient.domain::Champion)#3
    ability1Desc = (null)
    ability1Name = (null)
    ability2Desc = (null)
    ability2Name = (null)
    ability3Desc = (null)
    ability3Name = (null)
    ability4Desc = (null)
    ability4Name = (null)
    abilityIcon1 = "Soraka_Starcall.dds"
    abilityIcon2 = "Soraka_Bless.dds"
    abilityIcon3 = "Soraka_Wish.dds"
    abilityIcon4 = "Soraka_Purify.dds"
    active = true
    attackRank = 2
    banned = false
    botEnabled = true
    championId = 16
    championSkins = (mx.collections::ArrayCollection)#4
    filterFunction = (null)
    length = 2
    list = (mx.collections::ArrayList)#5
    length = 2
    source = (Array)#6
    [0] (com.riotgames.platform.gameclient.domain::ChampionSkin)#7
    championId = 16
    championSkinName = "Soraka"
    lastSelected = false
    name = "DryadSoraka"
    owned = false
    purchaseDate = (null)
    skinId = 16001
    skinIndex = 1
    [1] (com.riotgames.platform.gameclient.domain::ChampionSkin)#8
    championId = 16
    championSkinName = "Soraka"
    lastSelected = false
    name = "HumanSoraka"
    owned = false
    purchaseDate = (null)
    skinId = 16002
    skinIndex = 2
    uid = "6282D839-E60A-7A04-3CB1-1D585DA4933C"
    sort = (null)
    source = (Array)#6
    defaultBotSpell1 = "SummonerHeal"
    defaultBotSpell2 = "SummonerRally"
    defaultSkin = (com.riotgames.platform.gameclient.domain::ChampionSkin)#9
    championId = 16
    championSkinName = "Soraka"
    lastSelected = false
    name = (null)
    owned = false
    purchaseDate = (null)
    skinId = 0
    skinIndex = 0
    defenseRank = 5
    description = "The Starchild"
    difficultyRank = 3
    displayName = "Soraka"
    freeToPlay = false
    lore = (null)
    magicRank = 8
    owned = false
    ownedByEnemyTeam = true
    ownedByYourTeam = true
    passiveDesc = (null)
    passiveName = (null)
    purchaseDate = (null)
    searchTags = (mx.collections::ArrayCollection)#10
    filterFunction = (null)
    length = 6
    list = (mx.collections::ArrayList)#11
    length = 6
    source = (Array)#12
    [0] "pusher"
    [1] "support"
    [2] "heal"
    [3] "farmer"
    [4] "ranged"
    [5] "tough"
    uid = "4B133835-5561-04B9-4158-1D585DA44653"
    sort = (null)
    source = (Array)#12
    skinName = "Soraka"
    tips = (null)
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 0
    summonerInternalName = "bot_Soraka_200"
    summonerName = "Soraka bot"
    teamId = "200"
    clientId = (null)
    destination = "gameService"
    headers = (Object)#13
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "368222C5-D73B-C03A-353A-1D587CC49FB5"
    operation = "selectBotChampion"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Got async message: (mx.messaging.messages::AsyncMessageExt)#0
    body = (com.riotgames.platform.gameclient.domain::GameDTO)#1
    accountSpellsMap = (null)
    bannedChampionNames = (mx.collections::ArrayCollection)#2
    filterFunction = (null)
    length = 0
    list = (mx.collections::ArrayList)#3
    length = 0
    source = (Array)#4
    uid = "CEE84E0F-8CA3-EC62-DC88-1D587DBEE6BD"
    sort = (null)
    source = (Array)#4
    creationTime = Sat Dec 25 14:45:00 GMT+0300 2010
    gameState = "TEAM_SELECT"
    gameStateString = "TEAM_SELECT"
    gameType = "PRACTICE_GAME"
    gameTypeConfigId = 1
    id = 64636256
    mapId = 1
    maxNumPlayers = 10
    name = "fsd"
    optimisticLock = 2
    ownerSummary = (com.riotgames.platform.gameclient.domain::PlayerParticipant)#5
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 0
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    passwordSet = false
    pickTurn = 1
    playerChampionSelections = (mx.collections::ArrayCollection)#6
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#7
    length = 1
    source = (Array)#8
    [0] (com.riotgames.platform.gameclient.domain::PlayerChampionSelectionDTO)#9
    championSkinName = (null)
    selectedSkinIndex = 0
    spell1Id = -1
    spell2Id = -1
    summonerInternalName = "lolanforever"
    uid = "018C65C5-F1EE-34F2-BCA1-1D587DBEAAB7"
    sort = (null)
    source = (Array)#8
    queuePosition = 0
    queueTypeName = "NONE"
    teamOne = (mx.collections::ArrayCollection)#10
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#11
    length = 1
    source = (Array)#12
    [0] (com.riotgames.platform.gameclient.domain::PlayerParticipant)#13
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 0
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    uid = "71EBC469-A77B-8F65-3063-1D587DBE8F68"
    sort = (null)
    source = (Array)#12
    teamTwo = (mx.collections::ArrayCollection)#14
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#15
    length = 1
    source = (Array)#16
    [0] (com.riotgames.platform.gameclient.domain::BotParticipant)#17
    botSkillLevel = 0
    botSkillLevelName = "New Player"
    champion = (null)
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 0
    summonerInternalName = "bot_Soraka_200"
    summonerName = "Soraka bot"
    teamId = "200"
    uid = "A0C5B66C-AA13-1E44-DF39-1D587DBE0857"
    sort = (null)
    source = (Array)#16
    clientId = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    correlationId = ""
    destination = "messagingDestination"
    headers = (Object)#18
    DSSubtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    messageId = "8f5ed91e-d6ad-41a9-aad7-bbeba9164242"
    timestamp = 1293277502044
    timeToLive = 0
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: TEAM_SELECT game:[64636256] - fsd (TEAM_SELECT)
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length1
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:44:54.734 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.onDefaultBotAddSuccess: A default bot has been successfully added to the game.
    12/25/2010 14:44:55.078 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.startChampionSelection: Initiating request to start champion selection.
    12/25/2010 14:44:55.078 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] 64636256
    [1] 2
    clientId = (null)
    destination = "gameService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "50A589AB-1FE3-DE9C-5DA3-1D587F266C60"
    operation = "startChampionSelection"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Got async message: (mx.messaging.messages::AsyncMessageExt)#0
    body = (com.riotgames.platform.gameclient.domain::GameDTO)#1
    accountSpellsMap = (null)
    bannedChampionNames = (mx.collections::ArrayCollection)#2
    filterFunction = (null)
    length = 0
    list = (mx.collections::ArrayList)#3
    length = 0
    source = (Array)#4
    uid = "582C784A-B6B9-B2D6-623D-1D5881D50DFF"
    sort = (null)
    source = (Array)#4
    creationTime = Sat Dec 25 14:45:00 GMT+0300 2010
    gameState = "CHAMP_SELECT"
    gameStateString = "CHAMP_SELECT"
    gameType = "PRACTICE_GAME"
    gameTypeConfigId = 1
    id = 64636256
    mapId = 1
    maxNumPlayers = 10
    name = "fsd"
    optimisticLock = 4
    ownerSummary = (com.riotgames.platform.gameclient.domain::PlayerParticipant)#5
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 0
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    passwordSet = false
    pickTurn = 1
    playerChampionSelections = (mx.collections::ArrayCollection)#6
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#7
    length = 1
    source = (Array)#8
    [0] (com.riotgames.platform.gameclient.domain::PlayerChampionSelectionDTO)#9
    championSkinName = (null)
    selectedSkinIndex = 0
    spell1Id = 7
    spell2Id = 6
    summonerInternalName = "lolanforever"
    uid = "80EA4A91-9AF4-7A62-4A3C-1D5881D5A309"
    sort = (null)
    source = (Array)#8
    queuePosition = 0
    queueTypeName = "NONE"
    teamOne = (mx.collections::ArrayCollection)#10
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#11
    length = 1
    source = (Array)#12
    [0] (com.riotgames.platform.gameclient.domain::PlayerParticipant)#13
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 1
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    uid = "CD7867D0-E389-0067-2236-1D5881D5F441"
    sort = (null)
    source = (Array)#12
    teamTwo = (mx.collections::ArrayCollection)#14
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#15
    length = 1
    source = (Array)#16
    [0] (com.riotgames.platform.gameclient.domain::BotParticipant)#17
    botSkillLevel = 0
    botSkillLevelName = "New Player"
    champion = (null)
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 0
    summonerInternalName = "bot_Soraka_200"
    summonerName = "Soraka bot"
    teamId = "200"
    uid = "1705C4E9-7294-9F6D-0635-1D5881D55385"
    sort = (null)
    source = (Array)#16
    clientId = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    correlationId = ""
    destination = "messagingDestination"
    headers = (Object)#18
    DSSubtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    messageId = "4c71342f-73e1-4e53-adc4-17ae9232a817"
    timestamp = 1293277502667
    timeToLive = 0
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: TEAM_SELECT game:[64636256] - fsd (CHAMP_SELECT)
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;championSelect&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence to="[email protected]conference.pvp.net/LolanForEver"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;championSelect&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length1
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupDisabled...
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:44:55.781 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.deactivate: Deactivating the TeamSelectionController
    12/25/2010 14:44:55.796 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence type="unavailable" to="[email protected]conference.pvp.net/LolanForEver"><priority>0</priority></presence>
    12/25/2010 14:44:55.796 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.activate: Activating the ChampionSelectionController.
    12/25/2010 14:44:55.796 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence to="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><priority>0</priority><x xmlns="http://jabber.org/protocol/muc" /></presence>
    12/25/2010 14:44:55.796 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.activate: Activating the RuneBookController
    12/25/2010 14:44:55.812 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to CHAMP_SELECT
    12/25/2010 14:44:55.812 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:44:55.812 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:44:55.812 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:44:55.906 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow initializeHandler...
    12/25/2010 14:44:56.265 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence to="sum19164586@pvp.net/xiff" from="6943781b9706d4f4f1a74f5b843e92ce5f18c09a1e196841be3b0fe2207cd2dd@conference.pvp.net/LolanForEver"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;championSelect&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="sum19164586@pvp.net/xiff" role="moderator" affiliation="owner" /></x></presence>
    12/25/2010 14:44:56.296 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow scrollChatDisplayToBottom...
    12/25/2010 14:44:56.421 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow scrollChatDisplayToBottom...
    12/25/2010 14:44:56.437 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] 64636256
    [1] "CHAMP_SELECT_CLIENT"
    clientId = (null)
    destination = "gameService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "B79FAE79-D102-DD9A-0EA6-1D5884755B33"
    operation = "setClientReceivedGameMessage"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:44:56.593 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence type="unavailable" to="sum19164586@pvp.net/xiff" from="6943781b9706d4f4f1a74f5b843e92ce5f18c09a1e196841be3b0fe2207cd2dd@conference.pvp.net/LolanForEver"><show>dnd</show><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="sum19164586@pvp.net/xiff" role="none" affiliation="owner" /></x></presence>
    12/25/2010 14:44:56.593 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence type="unavailable" to="sum19164586@pvp.net/xiff" from="6943781b9706d4f4f1a74f5b843e92ce5f18c09a1e196841be3b0fe2207cd2dd@conference.pvp.net/LolanForEver"><show>dnd</show><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="sum19164586@pvp.net/xiff" role="none" affiliation="owner" /></x></presence>
    12/25/2010 14:44:56.593 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence to="sum19164586@pvp.net/xiff" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="sum19164586@pvp.net/xiff" role="moderator" affiliation="owner" /><status code="201" /></x></presence>
    12/25/2010 14:44:56.609 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<message type="groupchat" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" to="sum19164586@pvp.net/xiff"><body>This room is locked from entry until configuration is confirmed.</body></message>
    12/25/2010 14:44:56.765 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.onChampionSelectAckSuccess Player has succesfully Acked to champion Select
    12/25/2010 14:44:56.781 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow scrollChatDisplayToBottom...
    12/25/2010 14:44:56.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="set" to="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" id="iq_22"><query xmlns="http://jabber.org/protocol/muc#owner"><x xmlns="jabber:x:data" type="submit" /></query></iq>
    12/25/2010 14:44:56.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<message type="groupchat" to="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" id="m_23"><subject>Team Chat</subject></message>
    12/25/2010 14:44:56.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;championSelect&lt;/gameStatus&gt;&lt;skinname&gt;Random&lt;/skinname&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:56.781 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:44:56.781 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence to="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;championSelect&lt;/gameStatus&gt;&lt;skinname&gt;Random&lt;/skinname&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:44:56.890 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="get" to="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" id="disco_info_24"><query xmlns="http://jabber.org/protocol/disco#info" /></iq>
    12/25/2010 14:44:57.031 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<message type="groupchat" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" to="sum19164586@pvp.net/xiff"><body>This room is now unlocked.</body></message>
    12/25/2010 14:44:57.046 [DEBUG] com.riotgames.platform.gameclient.chat.service.ChatRoom updateBufferedMessages...
    12/25/2010 14:44:57.218 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="iq_22" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" to="sum19164586@pvp.net/xiff" />
    12/25/2010 14:44:57.218 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<message type="groupchat" id="m_23" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver" to="sum19164586@pvp.net/xiff"><subject>Team Chat</subject></message>
    12/25/2010 14:44:57.234 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence to="sum19164586@pvp.net/xiff" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;gameStatus&gt;championSelect&lt;/gameStatus&gt;&lt;skinname&gt;Random&lt;/skinname&gt;&lt;/body&gt;</status><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="sum19164586@pvp.net/xiff" role="moderator" affiliation="owner" /></x></presence>
    12/25/2010 14:44:57.359 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<iq type="get" to="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" id="disco_info_28"><query xmlns="http://jabber.org/protocol/disco#info" /></iq>
    12/25/2010 14:44:57.359 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="disco_info_24" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" to="sum19164586@pvp.net/xiff"><query xmlns="http://jabber.org/protocol/disco#info"><identity category="conference" type="text" name="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233" /><feature var="http://jabber.org/protocol/muc" /><feature var="muc_public" /><feature var="muc_open" /><feature var="muc_unmoderated" /><feature var="muc_nonanonymous" /><feature var="muc_unsecured" /><feature var="muc_temporary" /><feature var="http://jabber.org/protocol/disco#info" /><x xmlns="jabber:x:data" type="result"><field type="hidden" var="FORM_TYPE"><value>http://jabber.org/protocol/muc#roominfo</value></field><field var="muc#roominfo_description" label="Description"><value>16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233</value></field><field var="muc#roominfo_subject" label="Subject"><value>Team Chat</value></field><field var="muc#roominfo_occupants" label="Number of occupants"><value>1</value></field><field var="x-muc#roominfo_creationdate" label="Creation date"><value>20101225T11:45:03</value></field></x></query></iq>
    12/25/2010 14:44:57.875 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<iq type="result" id="disco_info_28" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net" to="sum19164586@pvp.net/xiff"><query xmlns="http://jabber.org/protocol/disco#info"><identity category="conference" type="text" name="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233" /><feature var="http://jabber.org/protocol/muc" /><feature var="muc_public" /><feature var="muc_open" /><feature var="muc_unmoderated" /><feature var="muc_nonanonymous" /><feature var="muc_unsecured" /><feature var="muc_temporary" /><feature var="http://jabber.org/protocol/disco#info" /><x xmlns="jabber:x:data" type="result"><field type="hidden" var="FORM_TYPE"><value>http://jabber.org/protocol/muc#roominfo</value></field><field var="muc#roominfo_description" label="Description"><value>16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233</value></field><field var="muc#roominfo_subject" label="Subject"><value>Team Chat</value></field><field var="muc#roominfo_occupants" label="Number of occupants"><value>1</value></field><field var="x-muc#roominfo_creationdate" label="Creation date"><value>20101225T11:45:03</value></field></x></query></iq>
    12/25/2010 14:45:01.640 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.summonOrUnsummonChampion: Selecting champion Ashe
    12/25/2010 14:45:01.640 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] 22
    clientId = (null)
    destination = "gameService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "B1549185-93C2-172B-3A2E-1D5898C8C343"
    operation = "selectChampion"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Got async message: (mx.messaging.messages::AsyncMessageExt)#0
    body = (com.riotgames.platform.gameclient.domain::GameDTO)#1
    accountSpellsMap = (null)
    bannedChampionNames = (mx.collections::ArrayCollection)#2
    filterFunction = (null)
    length = 0
    list = (mx.collections::ArrayList)#3
    length = 0
    source = (Array)#4
    uid = "5A95EEBE-E4BB-869C-8B0A-1D5899C2A021"
    sort = (null)
    source = (Array)#4
    creationTime = Sat Dec 25 14:45:00 GMT+0300 2010
    gameState = "CHAMP_SELECT"
    gameStateString = "CHAMP_SELECT"
    gameType = "PRACTICE_GAME"
    gameTypeConfigId = 1
    id = 64636256
    mapId = 1
    maxNumPlayers = 10
    name = "fsd"
    optimisticLock = 5
    ownerSummary = (com.riotgames.platform.gameclient.domain::PlayerParticipant)#5
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 0
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    passwordSet = false
    pickTurn = 1
    playerChampionSelections = (mx.collections::ArrayCollection)#6
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#7
    length = 1
    source = (Array)#8
    [0] (com.riotgames.platform.gameclient.domain::PlayerChampionSelectionDTO)#9
    championSkinName = "Bowmaster"
    selectedSkinIndex = 0
    spell1Id = 7
    spell2Id = 6
    summonerInternalName = "lolanforever"
    uid = "E6F3CA82-21D9-6F46-09C4-1D5899C24065"
    sort = (null)
    source = (Array)#8
    queuePosition = 0
    queueTypeName = "NONE"
    teamOne = (mx.collections::ArrayCollection)#10
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#11
    length = 1
    source = (Array)#12
    [0] (com.riotgames.platform.gameclient.domain::PlayerParticipant)#13
    aggregatedLifetimeStatistics = (null)
    clientInSynch = true
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 1
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    uid = "524F246E-1914-FDBE-9C01-1D5899C26B6A"
    sort = (null)
    source = (Array)#12
    teamTwo = (mx.collections::ArrayCollection)#14
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#15
    length = 1
    source = (Array)#16
    [0] (com.riotgames.platform.gameclient.domain::BotParticipant)#17
    botSkillLevel = 0
    botSkillLevelName = "New Player"
    champion = (null)
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 0
    summonerInternalName = "bot_Soraka_200"
    summonerName = "Soraka bot"
    teamId = "200"
    uid = "42BFB923-A97B-FA9F-E702-1D5899C2B36C"
    sort = (null)
    source = (Array)#16
    clientId = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    correlationId = ""
    destination = "messagingDestination"
    headers = (Object)#18
    DSSubtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    messageId = "852d52e3-821a-4f2d-9f2d-01cba7162ee3"
    timestamp = 1293277509216
    timeToLive = 0
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: CHAMP_SELECT game:[64636256] - fsd (CHAMP_SELECT)
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length1
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.onSummonChampionSuccess: Champion successfully summoned.
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: CHAMP_SELECT game:[64636256] - fsd (CHAMP_SELECT)
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:45:01.906 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length1
    12/25/2010 14:45:02.390 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.messageReceived: Maestro heartbeat received.
    12/25/2010 14:45:03.000 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendHeartbeat
    12/25/2010 14:45:03.359 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    clientId = (null)
    destination = "gameService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "4A7019CE-D190-2AE8-08E9-1D589F6F360E"
    operation = "championSelectCompleted"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Got async message: (mx.messaging.messages::AsyncMessageExt)#0
    body = (com.riotgames.platform.gameclient.domain::GameDTO)#1
    accountSpellsMap = (null)
    bannedChampionNames = (mx.collections::ArrayCollection)#2
    filterFunction = (null)
    length = 0
    list = (mx.collections::ArrayList)#3
    length = 0
    source = (Array)#4
    uid = "99B625A4-14C9-4551-405E-1D58A069836B"
    sort = (null)
    source = (Array)#4
    creationTime = Sat Dec 25 14:45:00 GMT+0300 2010
    gameState = "POST_CHAMP_SELECT"
    gameStateString = "POST_CHAMP_SELECT"
    gameType = "PRACTICE_GAME"
    gameTypeConfigId = 1
    id = 64636256
    mapId = 1
    maxNumPlayers = 10
    name = "fsd"
    optimisticLock = 6
    ownerSummary = (com.riotgames.platform.gameclient.domain::PlayerParticipant)#5
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 0
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    passwordSet = false
    pickTurn = 2
    playerChampionSelections = (mx.collections::ArrayCollection)#6
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#7
    length = 1
    source = (Array)#8
    [0] (com.riotgames.platform.gameclient.domain::PlayerChampionSelectionDTO)#9
    championSkinName = "Bowmaster"
    selectedSkinIndex = 0
    spell1Id = 7
    spell2Id = 6
    summonerInternalName = "lolanforever"
    uid = "45043454-FCD7-4516-3397-1D58A0695DB9"
    sort = (null)
    source = (Array)#8
    queuePosition = 0
    queueTypeName = "NONE"
    teamOne = (mx.collections::ArrayCollection)#10
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#11
    length = 1
    source = (Array)#12
    [0] (com.riotgames.platform.gameclient.domain::PlayerParticipant)#13
    aggregatedLifetimeStatistics = (null)
    clientInSynch = true
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 1
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    uid = "A89F5E06-77F4-AAE9-02CA-1D58A06970B4"
    sort = (null)
    source = (Array)#12
    teamTwo = (mx.collections::ArrayCollection)#14
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#15
    length = 1
    source = (Array)#16
    [0] (com.riotgames.platform.gameclient.domain::BotParticipant)#17
    botSkillLevel = 0
    botSkillLevelName = "New Player"
    champion = (null)
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 0
    summonerInternalName = "bot_Soraka_200"
    summonerName = "Soraka bot"
    teamId = "200"
    uid = "DA86F5E5-C6C3-6550-B7FE-1D58A069418F"
    sort = (null)
    source = (Array)#16
    clientId = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    correlationId = ""
    destination = "messagingDestination"
    headers = (Object)#18
    DSSubtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    messageId = "666e6cbf-f6b6-416b-8fd4-41b42ed5bf46"
    timestamp = 1293277510917
    timeToLive = 0
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: CHAMP_SELECT game:[64636256] - fsd (POST_CHAMP_SELECT)
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length1
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow chatMessageReceived...
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:03.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:45:03.859 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow scrollChatDisplayToBottom...
    12/25/2010 14:45:03.953 [DEBUG] com.riotgames.platform.gameclient.chat.service.ChatRoom updateBufferedMessages...
    12/25/2010 14:45:13.765 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.onTimerComplete: Starting Tickle Timer
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Got async message: (mx.messaging.messages::AsyncMessageExt)#0
    body = (com.riotgames.platform.gameclient.domain::GameDTO)#1
    accountSpellsMap = (null)
    bannedChampionNames = (mx.collections::ArrayCollection)#2
    filterFunction = (null)
    length = 0
    list = (mx.collections::ArrayList)#3
    length = 0
    source = (Array)#4
    uid = "43B26B2C-B1C8-0FCB-ADF2-1D58D3516DA4"
    sort = (null)
    source = (Array)#4
    creationTime = Sat Dec 25 14:45:00 GMT+0300 2010
    gameState = "POST_CHAMP_SELECT"
    gameStateString = "POST_CHAMP_SELECT"
    gameType = "PRACTICE_GAME"
    gameTypeConfigId = 1
    id = 64636256
    mapId = 1
    maxNumPlayers = 10
    name = "fsd"
    optimisticLock = 7
    ownerSummary = (com.riotgames.platform.gameclient.domain::PlayerParticipant)#5
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 0
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    passwordSet = false
    pickTurn = 3
    playerChampionSelections = (mx.collections::ArrayCollection)#6
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#7
    length = 1
    source = (Array)#8
    [0] (com.riotgames.platform.gameclient.domain::PlayerChampionSelectionDTO)#9
    championSkinName = "Bowmaster"
    selectedSkinIndex = 0
    spell1Id = 7
    spell2Id = 6
    summonerInternalName = "lolanforever"
    uid = "5433AC53-823C-E0BF-03FA-1D58D3515A8A"
    sort = (null)
    source = (Array)#8
    queuePosition = 0
    queueTypeName = "NONE"
    teamOne = (mx.collections::ArrayCollection)#10
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#11
    length = 1
    source = (Array)#12
    [0] (com.riotgames.platform.gameclient.domain::PlayerParticipant)#13
    aggregatedLifetimeStatistics = (null)
    clientInSynch = true
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 1
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    uid = "1FC0D611-AB61-CBB1-7963-1D58D35122CE"
    sort = (null)
    source = (Array)#12
    teamTwo = (mx.collections::ArrayCollection)#14
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#15
    length = 1
    source = (Array)#16
    [0] (com.riotgames.platform.gameclient.domain::BotParticipant)#17
    botSkillLevel = 0
    botSkillLevelName = "New Player"
    champion = (null)
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 0
    summonerInternalName = "bot_Soraka_200"
    summonerName = "Soraka bot"
    teamId = "200"
    uid = "695E42BC-1532-6BFE-719A-1D58D3513345"
    sort = (null)
    source = (Array)#16
    clientId = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    correlationId = ""
    destination = "messagingDestination"
    headers = (Object)#18
    DSSubtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    messageId = "2e4ac42a-4c32-4ff5-941e-a0174d370e0d"
    timestamp = 1293277523935
    timeToLive = 0
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: CHAMP_SELECT game:[64636256] - fsd (POST_CHAMP_SELECT)
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length1
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:16.640 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Got async message: (mx.messaging.messages::AsyncMessageExt)#0
    body = (com.riotgames.platform.gameclient.domain::GameDTO)#1
    accountSpellsMap = (null)
    bannedChampionNames = (mx.collections::ArrayCollection)#2
    filterFunction = (null)
    length = 0
    list = (mx.collections::ArrayList)#3
    length = 0
    source = (Array)#4
    uid = "D1AB6107-0679-214A-4332-1D58D4C8C7E1"
    sort = (null)
    source = (Array)#4
    creationTime = Sat Dec 25 14:45:00 GMT+0300 2010
    gameState = "START_REQUESTED"
    gameStateString = "START_REQUESTED"
    gameType = "PRACTICE_GAME"
    gameTypeConfigId = 1
    id = 64636256
    mapId = 1
    maxNumPlayers = 10
    name = "fsd"
    optimisticLock = 8
    ownerSummary = (com.riotgames.platform.gameclient.domain::PlayerParticipant)#5
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 0
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    passwordSet = false
    pickTurn = 3
    playerChampionSelections = (mx.collections::ArrayCollection)#6
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#7
    length = 1
    source = (Array)#8
    [0] (com.riotgames.platform.gameclient.domain::PlayerChampionSelectionDTO)#9
    championSkinName = "Bowmaster"
    selectedSkinIndex = 0
    spell1Id = 7
    spell2Id = 6
    summonerInternalName = "lolanforever"
    uid = "2CC8B448-02F5-2A7F-538E-1D58D4C835FD"
    sort = (null)
    source = (Array)#8
    queuePosition = 1
    queueTypeName = "NONE"
    teamOne = (mx.collections::ArrayCollection)#10
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#11
    length = 1
    source = (Array)#12
    [0] (com.riotgames.platform.gameclient.domain::PlayerParticipant)#13
    aggregatedLifetimeStatistics = (null)
    clientInSynch = true
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 1
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    uid = "4A6B7D1C-00AD-C056-3065-1D58D4C8E9A7"
    sort = (null)
    source = (Array)#12
    teamTwo = (mx.collections::ArrayCollection)#14
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#15
    length = 1
    source = (Array)#16
    [0] (com.riotgames.platform.gameclient.domain::BotParticipant)#17
    botSkillLevel = 0
    botSkillLevelName = "New Player"
    champion = (null)
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 0
    summonerInternalName = "bot_Soraka_200"
    summonerName = "Soraka bot"
    teamId = "200"
    uid = "C66D092D-49CB-4394-4EB5-1D58D4C8BB08"
    sort = (null)
    source = (Array)#16
    clientId = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    correlationId = ""
    destination = "messagingDestination"
    headers = (Object)#18
    DSSubtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    messageId = "4bfac4be-ccf0-46a9-9aa8-99ec1402ab46"
    timestamp = 1293277523962
    timeToLive = 0
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: CHAMP_SELECT game:[64636256] - fsd (START_REQUESTED)
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length1
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:45:17.015 [INFO] com.riotgames.platform.gameclient.controllers.game.MasterGameController no change to subsidiary controller, so not doing anything.
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to START_REQUESTED
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:17.015 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Got async message: (mx.messaging.messages::AsyncMessageExt)#0
    body = (com.riotgames.platform.gameclient.domain::PlayerCredentialsDTO)#1
    encryptionKey = "3MCgqldujRsMegfq"
    gameId = 64636256
    handshakeToken = "T4jheHiZWPizByx60jyqO0HL"
    playerId = 21826416
    serverIp = "95.172.69.82"
    serverPort = 5141
    clientId = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    correlationId = ""
    destination = "messagingDestination"
    headers = (Object)#2
    DSSubtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    messageId = "59c7d03d-3319-47b2-9055-80e2ec3bf0c0"
    timestamp = 1293277526871
    timeToLive = 0
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::PlayerCredentialsDTO
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.handlePlayerCredentialsMessage: Player credentials received from server for game 64636256
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;skinname&gt;Bowmaster&lt;/skinname&gt;&lt;gameStatus&gt;inGame&lt;/gameStatus&gt;&lt;timeStamp&gt;1293277519593&lt;/timeStamp&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence to="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;skinname&gt;Bowmaster&lt;/skinname&gt;&lt;gameStatus&gt;inGame&lt;/gameStatus&gt;&lt;timeStamp&gt;1293277519593&lt;/timeStamp&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:45:19.593 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.deactivate: Deactivating the ChampionSelectionController.
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence type="unavailable" to="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><priority>0</priority></presence>
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.deactivate: Deactivating the RuneBookController
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.activate: Activating the InGameController
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to IN_PROGRESS
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=Sending create game message to maestro.

    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendCreateGameClientRequest
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:45:19.609 [INFO] com.riotgames.platform.gameclient.controllers.game.MasterGameController no change to subsidiary controller, so not doing anything.
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to PLAYING_GAME
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] 64636256
    [1] "GAME_START_CLIENT"
    clientId = (null)
    destination = "gameService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "CBFA9781-509F-2DCE-1B18-1D58DEF96658"
    operation = "setClientReceivedGameMessage"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::PlayerCredentialsDTO
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.handlePlayerCredentialsMessage: Player credentials received from server for game 64636256
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:45:19.609 [INFO] com.riotgames.platform.gameclient.controllers.game.MasterGameController no change to subsidiary controller, so not doing anything.
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to IN_PROGRESS
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=Sending create game message to maestro.

    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendCreateGameClientRequest
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:45:19.609 [INFO] com.riotgames.platform.gameclient.controllers.game.MasterGameController no change to subsidiary controller, so not doing anything.
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to PLAYING_GAME
    12/25/2010 14:45:19.609 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] 64636256
    [1] "GAME_START_CLIENT"
    clientId = (null)
    destination = "gameService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "B1A187EE-0A61-B58B-06E3-1D58DEF99CB8"
    operation = "setClientReceivedGameMessage"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:45:19.640 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to: 1
    12/25/2010 14:45:19.640 [DEBUG] LolClient LolClient.onDisplayStateChange: Stage framerate = 1
    12/25/2010 14:45:19.765 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.messageReceived: Game client launched.
    12/25/2010 14:45:19.859 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onDisconnectLoggingSuccess: Logged a disconnect/reconnect audit message
    12/25/2010 14:45:20.046 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence to="sum19164586@pvp.net/xiff" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><show>dnd</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;skinname&gt;Bowmaster&lt;/skinname&gt;&lt;gameStatus&gt;inGame&lt;/gameStatus&gt;&lt;timeStamp&gt;1293277519593&lt;/timeStamp&gt;&lt;/body&gt;</status><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="sum19164586@pvp.net/xiff" role="moderator" affiliation="owner" /></x></presence>
    12/25/2010 14:45:20.296 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onDisconnectLoggingSuccess: Logged a disconnect/reconnect audit message
    12/25/2010 14:45:20.296 [DEBUG] com.riotgames.platform.gameclient.chat.service.ChatRoom updateBufferedMessages...
    12/25/2010 14:45:20.390 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence type="unavailable" to="sum19164586@pvp.net/xiff" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><show>dnd</show><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="sum19164586@pvp.net/xiff" role="none" affiliation="owner" /></x></presence>
    12/25/2010 14:45:20.390 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_incomingDataHandler: data=<presence type="unavailable" to="sum19164586@pvp.net/xiff" from="16c0259912b270d44106f7961af038356e0559186d8a72ac082345441f60c233@conference.pvp.net/LolanForEver"><show>dnd</show><priority>0</priority><x xmlns="http://jabber.org/protocol/muc#user"><item jid="sum19164586@pvp.net/xiff" role="none" affiliation="owner" /></x></presence>
    12/25/2010 14:45:20.625 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:20.656 [DEBUG] com.riotgames.platform.gameclient.chat.controls.GroupChatWindow scrollChatDisplayToBottom...
    12/25/2010 14:45:20.656 [DEBUG] com.riotgames.platform.gameclient.views.game.common.ingame.InGameView inGameView.onCurrentStateChanging: Changing from state to new state connected, removing interest in MaestroController.GAME_COMPLETED
    12/25/2010 14:45:21.656 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:21.828 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.messageReceived: Game client connected to server.
    12/25/2010 14:45:21.828 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] 64636256
    [1] "GameClientConnectedToServer"
    clientId = (null)
    destination = "gameService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "5BC67077-7E11-AB3C-981B-1D58E7A4C71E"
    operation = "setClientReceivedMaestroMessage"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:45:22.062 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onDisconnectLoggingSuccess: Logged a disconnect/reconnect audit message
    12/25/2010 14:45:22.656 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:23.671 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:24.671 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:25.687 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:26.687 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:27.390 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.messageReceived: Maestro heartbeat received.
    12/25/2010 14:45:27.703 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:28.703 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendHeartbeat
    12/25/2010 14:45:28.703 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:29.703 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:45:33.203 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=Sending chat message to game: <><type>updBuddyList</type><buddy>Petachok</buddy><buddy>zvonok</buddy><buddy>kindzadza</buddy><buddy>dynameat</buddy><buddy>Jimmylulz</buddy><buddy>KirrB13</buddy><buddy>DartCaHeK</buddy><buddy>ParasiteInside</buddy><buddy>Cantrast</buddy><buddy>RUSLich</buddy><buddy>Warprobot</buddy></>
    12/25/2010 14:45:33.203 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=Sending chat message to game: <><type>updIgnoreList</type><buddy>tarmdjur</buddy><buddy>canny</buddy><buddy>6aTycau</buddy><buddy>Lucardi</buddy><buddy>Ikilludontme</buddy><buddy>SeiferSeeD</buddy><buddy>TigerS1991</buddy><buddy>alexok</buddy><buddy>Haifisch</buddy><buddy>Eddie69</buddy><buddy>ScareTactics</buddy><buddy>BuckDaDog</buddy><buddy>blaZer10</buddy><buddy>Amerikanac813</buddy><buddy>Isit</buddy><buddy>Mick 4 Live</buddy><buddy>Dracoo</buddy><buddy>Okkosan</buddy><buddy>Mothedudu</buddy><buddy>XpeHyc</buddy><buddy>Gluxar</buddy><buddy>KingAzrael</buddy><buddy>chakas</buddy><buddy>Akîrâ</buddy><buddy>Orlyv</buddy><buddy>saleh q8</buddy><buddy>ISITFTW</buddy><buddy>whinz</buddy><buddy>Melrath</buddy><buddy>kalyste</buddy><buddy>Lugashaldim</buddy><buddy>Eveerlong</buddy><buddy>OkeanElzi</buddy><buddy>Kargaz</buddy><buddy>RastaShooter</buddy><buddy>Dart32</buddy><buddy>Schníppí</buddy><buddy>Shu Char Lee</buddy><buddy>Gozeurt</buddy><buddy>madodolela</buddy><buddy>Zorback le gris</buddy><buddy>Djole0505</buddy><buddy>Carcharias</buddy><buddy>coco1234</buddy><buddy>donblas</buddy><buddy>zpell</buddy><buddy>Gippal</buddy><buddy>GoToHellAllready</buddy><buddy>xlencx</buddy><buddy>Vyator</buddy><buddy>olololkeksrogue</buddy><buddy>cupakabra</buddy><buddy>Son La</buddy></>
    12/25/2010 14:45:48.734 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.messageReceived: Game client crashed.
    12/25/2010 14:45:48.734 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=A game has crashed!

    12/25/2010 14:45:49.171 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to: 24
    12/25/2010 14:45:49.171 [DEBUG] LolClient LolClient.onDisplayStateChange: Stage framerate = 24
    12/25/2010 14:45:49.187 [DEBUG] com.riotgames.platform.gameclient.ViewMediatorImpl showAlertMessage: maestro_GameCrashedMessage
    12/25/2010 14:45:49.234 [DEBUG] com.riotgames.platform.gameclient.views.game.common.ingame.InGameView inGameView.onCurrentStateChanging: Changing from state connected to new state disconnected, adding interest in MaestroController.GAME_COMPLETED
    12/25/2010 14:45:49.234 [DEBUG] com.riotgames.platform.gameclient.views.game.common.ingame.InGameView inGameView.onCurrentStateChanging: Changing from state connected to new state disconnected, adding interest in MaestroController.GAME_COMPLETED
    12/25/2010 14:45:50.203 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:51.203 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:52.203 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:52.406 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.messageReceived: Maestro heartbeat received.
    12/25/2010 14:45:53.203 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:53.671 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendHeartbeat
    12/25/2010 14:45:54.203 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:55.218 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:56.218 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:57.218 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:58.234 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:45:59.234 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 24
    12/25/2010 14:46:12.062 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to: 1
    12/25/2010 14:46:12.062 [DEBUG] LolClient LolClient.onDisplayStateChange: Stage framerate = 1
    12/25/2010 14:46:13.062 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:14.062 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:15.078 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:16.078 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:17.078 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:17.390 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.messageReceived: Maestro heartbeat received.
    12/25/2010 14:46:18.093 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:19.093 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendHeartbeat
    12/25/2010 14:46:19.093 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:20.093 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:21.109 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl keepAliveTimer_timerHandler: sending keepAlive request.
    12/25/2010 14:46:21.109 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=
    12/25/2010 14:46:21.109 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:22.109 [DEBUG] LolClient LolClient.attemptToSetFrameRate, setting framerate to over and over again to: 1
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Got async message: (mx.messaging.messages::AsyncMessageExt)#0
    body = (com.riotgames.platform.gameclient.domain::GameDTO)#1
    accountSpellsMap = (null)
    bannedChampionNames = (mx.collections::ArrayCollection)#2
    filterFunction = (null)
    length = 0
    list = (mx.collections::ArrayList)#3
    length = 0
    source = (Array)#4
    uid = "E5644C4D-4DAC-BF80-40E5-1D5A028A4885"
    sort = (null)
    source = (Array)#4
    creationTime = Sat Dec 25 14:45:00 GMT+0300 2010
    gameState = "TERMINATED_IN_ERROR"
    gameStateString = "TERMINATED_IN_ERROR"
    gameType = "PRACTICE_GAME"
    gameTypeConfigId = 1
    id = 64636256
    mapId = 1
    maxNumPlayers = 10
    name = "fsd"
    optimisticLock = 10
    ownerSummary = (com.riotgames.platform.gameclient.domain::PlayerParticipant)#5
    aggregatedLifetimeStatistics = (null)
    clientInSynch = false
    isGameOwner = false
    isMe = false
    pickMode = 1
    pickTurn = 0
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    passwordSet = false
    pickTurn = 3
    playerChampionSelections = (mx.collections::ArrayCollection)#6
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#7
    length = 1
    source = (Array)#8
    [0] (com.riotgames.platform.gameclient.domain::PlayerChampionSelectionDTO)#9
    championSkinName = "Bowmaster"
    selectedSkinIndex = 0
    spell1Id = 7
    spell2Id = 6
    summonerInternalName = "lolanforever"
    uid = "108586DA-2115-3141-D771-1D5A028ADE33"
    sort = (null)
    source = (Array)#8
    queuePosition = -1
    queueTypeName = "NONE"
    teamOne = (mx.collections::ArrayCollection)#10
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#11
    length = 1
    source = (Array)#12
    [0] (com.riotgames.platform.gameclient.domain::PlayerParticipant)#13
    aggregatedLifetimeStatistics = (null)
    clientInSynch = true
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 1
    profileIconId = 8
    summonerId = 19164586
    summonerInternalName = "lolanforever"
    summonerLevel = 1
    summonerName = "LolanForEver"
    uid = "379A8A4B-FA62-18F9-6FA1-1D5A028AA204"
    sort = (null)
    source = (Array)#12
    teamTwo = (mx.collections::ArrayCollection)#14
    filterFunction = (null)
    length = 1
    list = (mx.collections::ArrayList)#15
    length = 1
    source = (Array)#16
    [0] (com.riotgames.platform.gameclient.domain::BotParticipant)#17
    botSkillLevel = 0
    botSkillLevelName = "New Player"
    champion = (null)
    isGameOwner = false
    isMe = false
    pickMode = 0
    pickTurn = 0
    summonerInternalName = "bot_Soraka_200"
    summonerName = "Soraka bot"
    teamId = "200"
    uid = "9037ABE0-6D64-EC97-3066-1D5A028A339A"
    sort = (null)
    source = (Array)#16
    clientId = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    correlationId = ""
    destination = "messagingDestination"
    headers = (Object)#18
    DSSubtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    messageId = "3d79267b-bcab-4a60-b3d3-19a43150ba27"
    timestamp = 1293277601650
    timeToLive = 0
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.queueMessage: Queueing new message
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.common.messaging.MessageQueue MessageQueue.processNextQueuedMessage: Processing queued message - 0 remaining in the queue.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.onServerGameMessageReceived: Received game message of type com.riotgames.platform.gameclient.domain::GameDTO
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentGame<setter>: Processing update to current game from state: PLAYING_GAME game:[64636256] - fsd (TERMINATED_IN_ERROR)
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cleanupAfterGameCompleteOrAborted: PRACTICE_GAME
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cleanupCycle: Cleaning up the MasterGameController after a game cycle.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.cleanupCycle: Cleaning up the JoinGameController after a game cycle.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.gameclient.controllers.game.MasterGameViewController MasterGameViewController.cleanupCycle: Cleaning up the MasterGameViewController after a game cycle.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.gameclient.domain.game.GameQueueManager cleanupTimer...
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.cleanupCycle: Cleaning up the TeamSelectionController after a game cycle.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.cleanupCycle: Cleaning up the ChampionSelectionController after a game cycle.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.QueuedGameController QueuedGameController.cleanupCycle: Cleaning up the QueuedGameController after a game cycle.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.cleanupCycle: Cleaning up the InGameController after a game cycle.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.EndOfGameStatsController EndOfGameStatsController.cleanupCycle: Cleaning up the EndOfGameStatsController after a game cycle.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=<presence><show>chat</show><status>&lt;body&gt;&lt;profileIcon&gt;8&lt;/profileIcon&gt;&lt;level&gt;30&lt;/level&gt;&lt;wins&gt;587&lt;/wins&gt;&lt;leaves&gt;13&lt;/leaves&gt;&lt;queueType /&gt;&lt;rankedWins&gt;0&lt;/rankedWins&gt;&lt;rankedLosses&gt;0&lt;/rankedLosses&gt;&lt;rankedRating&gt;0&lt;/rankedRating&gt;&lt;statusMsg /&gt;&lt;skinname&gt;Bowmaster&lt;/skinname&gt;&lt;timeStamp&gt;1293277519593&lt;/timeStamp&gt;&lt;gameStatus&gt;outOfGame&lt;/gameStatus&gt;&lt;/body&gt;</status><priority>0</priority></presence>
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.chat.PresenceController PresenceController.sendGroupChatPresenceUpdate Updating all chat rooms with presence information.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cleanupAfterGameComplete: Unregistering to be notified of game messages via the MessageRouter.
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.SummonerProfileController SummonerProfileController.deactivate: Deactivating the SummonerProfileController
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.deactivate: Deactivating the RuneBookController
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.ChampionSkinController ChampionSkinController.deactivate: Deactivating the ChampionSkinController
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Memory Snapshot: 53.26 MB (54536 kb)
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.deactivate: Deactivating the InGameController
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.currentState<setter>: Setting new view state to
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamOne.length1
    12/25/2010 14:46:34.265 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.updatePlayerRoster: teamTwo.length1
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cancel: Canceling the current game flow and returning home.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.gameclient.domain.game.GameQueueManager cleanupTimer...
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.gameclient.domain.game.EnterChampionSelectManager cleanupTimer...
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cleanupAfterGameCompleteOrAborted: PRACTICE_GAME
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cleanupCycle: Cleaning up the MasterGameController after a game cycle.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.cleanupCycle: Cleaning up the JoinGameController after a game cycle.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.gameclient.controllers.game.MasterGameViewController MasterGameViewController.cleanupCycle: Cleaning up the MasterGameViewController after a game cycle.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.gameclient.domain.game.GameQueueManager cleanupTimer...
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.cleanupCycle: Cleaning up the TeamSelectionController after a game cycle.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.cleanupCycle: Cleaning up the ChampionSelectionController after a game cycle.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.QueuedGameController QueuedGameController.cleanupCycle: Cleaning up the QueuedGameController after a game cycle.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.cleanupCycle: Cleaning up the InGameController after a game cycle.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.EndOfGameStatsController EndOfGameStatsController.cleanupCycle: Cleaning up the EndOfGameStatsController after a game cycle.
    12/25/2010 14:46:34.281 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cleanupAfterGameComplete: Unregistering to be notified of game messages via the MessageRouter.
    12/25/2010 14:46:35.109 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 1 of 2)...
    12/25/2010 14:46:36.109 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 1 of 2)...
    12/25/2010 14:46:36.234 [DEBUG] com.riotgames.platform.gameclient.ApplicationController Performing system garbage collection (Pass 2 of 2)...
    12/25/2010 14:46:42.390 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.messageReceived: Maestro heartbeat received.
    12/25/2010 14:46:44.109 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendHeartbeat
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.platform.gameclient.chat.ChatController onMainWindowClosing...
    12/25/2010 14:46:47.171 [INFO] com.riotgames.platform.gameclient.ViewMediatorImpl onExiting...
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=Sending quit message to maestro.

    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendCloseRequest
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.platform.gameclient.ApplicationController LCDSHeartBeatController was null. Can't stop
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.gameclient.controllers.lobby.LobbyController LobbyController.deactivate: Deactivating the LobbyController.
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.platform.gameclient.chat.ChatController logout...
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl setCurrentState: changing state to [stateLoggingOut]
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl disconnect: disconnecting from XMPP server: sum19164586@chat.eu.lol.riotgames.com:5223/xiff is stateLoggingOut
    12/25/2010 14:46:47.171 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_outgoingDataHandler: data=</stream:stream>
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_disconnectHandler: received DisconnectionEvent: sum19164586@chat.eu.lol.riotgames.com:5223/xiff is stateLoggingOut
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl setCurrentState: changing state to [stateDisconnected]
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl attemptReconnection: removeConnectionEventListeners=0
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl removeKeepAliveTimer...
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.common.services.lcds.ChatServiceImpl connection_disconnectHandler: successful disconnection from XMPP server: sum19164586@chat.eu.lol.riotgames.com:5223/xiff is stateDisconnected
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.login.LoginController LoginController.cleanup: Cleaning up the LoginController
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.gameclient.controllers.lobby.LobbyController LobbyController.cleanup: Cleaning up the LobbyController.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.SummonerProfileController SummonerProfileController.cleanup: Cleaning up the SummonerProfileController
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.RuneBookController RuneBookController.cleanup: Cleaning up the RuneBookController
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.summoner.ChampionSkinController ChampionSkinController.cleanup: Cleaning up the ChampionSkinController
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cleanup: Cleaning up the MasterGameController.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.MasterGameController MasterGameController.cleanupCycle: Cleaning up the MasterGameController after a game cycle.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.cleanupCycle: Cleaning up the JoinGameController after a game cycle.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.gameclient.controllers.game.MasterGameViewController MasterGameViewController.cleanupCycle: Cleaning up the MasterGameViewController after a game cycle.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.gameclient.controllers.game.InviteController setInviteGroupCancel...
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.gameclient.domain.game.GameQueueManager cleanupTimer...
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.cleanupCycle: Cleaning up the TeamSelectionController after a game cycle.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.cleanupCycle: Cleaning up the ChampionSelectionController after a game cycle.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.QueuedGameController QueuedGameController.cleanupCycle: Cleaning up the QueuedGameController after a game cycle.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.cleanupCycle: Cleaning up the InGameController after a game cycle.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.EndOfGameStatsController EndOfGameStatsController.cleanupCycle: Cleaning up the EndOfGameStatsController after a game cycle.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.practice.JoinGameController JoinGameController.cleanup: Cleaning up the JoinGameController
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.gameclient.controllers.game.MasterGameViewController MasterGameViewController.cleanup: Cleaning up the MasterGameViewController.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.TeamSelectionController TeamSelectionController.cleanup: Cleaning up the TeamSelectionController
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.ChampionSelectionController ChampionSelectionController.cleanup: Cleaning up the ChampionSelectionController.
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.QueuedGameController QueuedGameController.cleanup: Cleaning up the QueuedGameController
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.InGameController InGameController.cleanup: Cleaning up the InGameController
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.gameclient.controllers.game.EndOfGameStatsController EndOfGameStatsController.cleanup: Cleaning up the EndOfGameStatsController
    12/25/2010 14:46:47.187 [INFO] com.riotgames.platform.gameclient.ApplicationController Calling loginService.logout()
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator Sending message: (mx.messaging.messages::RemotingMessage)#0
    body = (Array)#1
    [0] "fa74f947-f216-4558-90fd-f751a4da04a6"
    clientId = (null)
    destination = "loginService"
    headers = (Object)#2
    DSEndpoint = "my-rtmps"
    DSId = "24A4EDCB-B90C-E39B-02D5-CCF91414E294"
    DSRequestTimeout = 60
    messageId = "EC2CFA1F-C202-8E73-E961-1D5A35130E7F"
    operation = "logout"
    source = (null)
    timestamp = 0
    timeToLive = 0
    12/25/2010 14:46:47.187 [DEBUG] com.riotgames.platform.common.utils.LogManager LogManager.cleanseLogDirectory: Deleting logs older than 5 day(s).
    12/25/2010 14:46:48.109 [WARN] ChannelSet.AuthenticationAgent 'B6167CBC-C462-B5E6-667F-1D5857B8290D' authentication agent channel disconnected.
    12/25/2010 14:46:48.140 [DEBUG] com.riotgames.platform.common.messaging.MessageRouter MessageRouter Channel Disconnected: (mx.messaging.events::ChannelEvent)#0
    bubbles = false
    cancelable = false
    channel = (mx.messaging.channels::SecureRTMPChannel)#1
    authenticated = true
    channelSets = (Array)#2
    [0] (mx.messaging::ChannelSet)#3
    authenticated = true
    channelIds = (Array)#4
    [0] "my-rtmps"
    channels = (Array)#5
    [0] (mx.messaging.channels::SecureRTMPChannel)#1
    clustered = false
    connected = true
    currentChannel = (mx.messaging.channels::SecureRTMPChannel)#1
    heartbeatInterval = 0
    initialDestinationId = (null)
    messageAgents = (Array)#6
    [0] (mx.messaging::Consumer)#7
    authenticated = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = (null)
    connected = true
    destination = "messagingDestination"
    id = "793DBD9E-C9A1-AF0D-0BE5-1D5857B8FF0D"
    maxFrequency = 0
    requestTimeout = -1
    resubscribeAttempts = 5
    resubscribeInterval = 5000
    selector = ""
    subscribed = false
    subtopic = "clientNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    timestamp = 1293277492564
    [1] (mx.messaging::Consumer)#8
    authenticated = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = (null)
    connected = true
    destination = "messagingDestination"
    id = "7AA2A027-9D3B-0915-EB9F-1D5857B8E807"
    maxFrequency = 0
    requestTimeout = -1
    resubscribeAttempts = 5
    resubscribeInterval = 5000
    selector = ""
    subscribed = false
    subtopic = "clientNotification-broadcast"
    timestamp = 1293277492564
    [2] (mx.rpc::AsyncRequest)#9
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F676-F60B-4AFB-5C7C-ADB8B8588F83"
    connected = true
    defaultHeaders = (null)
    destination = "clientFacadeService"
    id = "369A3502-DA09-70A2-81C7-1D5857C85087"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [3] (mx.rpc::AsyncRequest)#10
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F6C0-3409-8182-15FC-AD7886F49B8C"
    connected = true
    defaultHeaders = (null)
    destination = "gameMapService"
    id = "A08D1F5F-48C0-3033-DC44-1D5857C8A898"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [4] (mx.rpc::AsyncRequest)#11
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F6C0-343E-14AB-71D5-1F0BD1AD2AF2"
    connected = true
    defaultHeaders = (null)
    destination = "matchmakerService"
    id = "42B1340D-6EE4-A1A9-CE3F-1D5857C88E83"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [5] (mx.rpc::AsyncRequest)#12
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A50027-6E1C-52A4-7C01-C9D02FF40555"
    connected = true
    defaultHeaders = (null)
    destination = "inventoryService"
    id = "886D9634-BBAA-7A15-35B5-1D585BBF3FC3"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [6] (mx.rpc::AsyncRequest)#13
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5002C-504D-6A86-D010-382BC68C2760"
    connected = true
    defaultHeaders = (null)
    destination = "inventoryService"
    id = "047ED353-5626-ABD6-32A9-1D585BBF50A9"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [7] (mx.rpc::AsyncRequest)#14
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5005D-2409-B13D-B728-26F1D7426657"
    connected = true
    defaultHeaders = (null)
    destination = "summonerRuneService"
    id = "9E61BA56-B6DD-D15D-D75B-1D585BDEBF60"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [8] (mx.rpc::AsyncRequest)#15
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A51F60-980C-7184-9939-E3AD1F0ADFFD"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "E2045AB6-2762-6A1F-437F-1D5868904369"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [9] (mx.rpc::AsyncRequest)#16
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A53391-0D18-0166-13A4-BBAB12C2C34C"
    connected = true
    defaultHeaders = (null)
    destination = "summonerService"
    id = "7ABF0A21-7A9C-ED7F-986A-1D5870CE767C"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [10] (mx.rpc::AsyncRequest)#17
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A53DFB-110E-5AE0-5583-0CBE3E79A44D"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
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    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [11] (mx.rpc::AsyncRequest)#18
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A550CE-670A-D117-78EF-02B39FDCBAD5"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "C9B54222-76E8-F3A9-9D4A-1D587CC43B52"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [12] (mx.rpc::AsyncRequest)#19
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A55698-561A-8BF6-7790-3F2AD4A5EF24"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "6E1C97A6-04F0-10E5-1068-1D587F26AA26"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [13] (mx.rpc::AsyncRequest)#20
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A56384-7108-CD1E-586E-198514016699"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "2C515E78-4FC5-42EE-8945-1D588475CDD9"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [14] (mx.rpc::AsyncRequest)#21
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5952C-D80A-F1CB-9D5C-D7AD7EC61CC7"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "56504342-B3A7-E56D-F83B-1D5898C824F7"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [15] (mx.rpc::AsyncRequest)#22
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5A56D-000B-F5F4-4FCD-B414FCADF92C"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "D3E3FCDA-3BBB-C322-6C57-1D589F6F2DCB"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [16] (mx.rpc::AsyncRequest)#23
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A6407B-D31D-8EDB-D8F6-7B5C9B839727"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "3926BF6D-E355-57B3-110B-1D58DEF94E81"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [17] (mx.rpc::AsyncRequest)#24
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A64083-2648-8162-2496-5FF8CB9544A6"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "19584214-8720-D729-3CDB-1D58DEF90569"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [18] (mx.rpc::AsyncRequest)#25
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A655EC-1B0D-813F-FBF9-C551E4CCD4D9"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "020CAF92-9289-1F2A-4ADC-1D58E7A47481"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [19] (mx.rpc::AsyncRequest)#26
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A98483-430A-489C-3FFC-F46A405B05C9"
    connected = true
    defaultHeaders = (null)
    destination = "loginService"
    id = "4F829B1A-6B80-1B51-5919-1D5A351332B2"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    connected = true
    connectTimeout = -1
    enableSmallMessages = true
    endpoint = "rtmps://prod.eu.lol.riotgames.com:2099"
    failoverURIs = (Array)#27
    id = "my-rtmps"
    mpiEnabled = false
    netConnection = (flash.net::NetConnection)#28
    client = (mx.messaging.channels::SecureRTMPChannel)#1
    connected = true
    connectedProxyType = "none"
    farID = ""
    farNonce = "0000000000000000000000000000000000000000000000000000000000000000"
    maxPeerConnections = 8
    nearID = ""
    nearNonce = "0000000000000000000000000000000000000000000000000000000000000000"
    objectEncoding = 3
    protocol = "rtmp"
    proxyType = "best"
    unconnectedPeerStreams = (Array)#29
    uri = "rtmps://prod.eu.lol.riotgames.com:2099"
    usingTLS = true
    protocol = "rtmps"
    reconnecting = false
    recordMessageSizes = false
    recordMessageTimes = false
    requestTimeout = -1
    uri = "rtmps://prod.eu.lol.riotgames.com:2099"
    url = "rtmps://prod.eu.lol.riotgames.com:2099"
    useSmallMessages = true
    channelId = "my-rtmps"
    connected = false
    currentTarget = (mx.messaging::Consumer)#30
    authenticated = false
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = (null)
    connected = false
    destination = "messagingDestination"
    id = "BA740034-2392-6F70-9335-1D5857B80472"
    maxFrequency = 0
    requestTimeout = -1
    resubscribeAttempts = 5
    resubscribeInterval = 5000
    selector = ""
    subscribed = false
    subtopic = "gameNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    timestamp = 1293277601650
    eventPhase = 2
    reconnecting = false
    rejected = false
    target = (mx.messaging::Consumer)#30
    type = "channelDisconnect"
    12/25/2010 14:46:48.171 [DEBUG] com.riotgames.platform.common.messaging.MessageRouter MessageRouter Channel Disconnected: (mx.messaging.events::ChannelEvent)#0
    bubbles = false
    cancelable = false
    channel = (mx.messaging.channels::SecureRTMPChannel)#1
    authenticated = true
    channelSets = (Array)#2
    [0] (mx.messaging::ChannelSet)#3
    authenticated = true
    channelIds = (Array)#4
    [0] "my-rtmps"
    channels = (Array)#5
    [0] (mx.messaging.channels::SecureRTMPChannel)#1
    clustered = false
    connected = true
    currentChannel = (mx.messaging.channels::SecureRTMPChannel)#1
    heartbeatInterval = 0
    initialDestinationId = (null)
    messageAgents = (Array)#6
    [0] (mx.messaging::Consumer)#7
    authenticated = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = (null)
    connected = true
    destination = "messagingDestination"
    id = "7AA2A027-9D3B-0915-EB9F-1D5857B8E807"
    maxFrequency = 0
    requestTimeout = -1
    resubscribeAttempts = 5
    resubscribeInterval = 5000
    selector = ""
    subscribed = false
    subtopic = "clientNotification-broadcast"
    timestamp = 1293277492564
    [1] (mx.rpc::AsyncRequest)#8
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F676-F60B-4AFB-5C7C-ADB8B8588F83"
    connected = true
    defaultHeaders = (null)
    destination = "clientFacadeService"
    id = "369A3502-DA09-70A2-81C7-1D5857C85087"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [2] (mx.rpc::AsyncRequest)#9
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F6C0-3409-8182-15FC-AD7886F49B8C"
    connected = true
    defaultHeaders = (null)
    destination = "gameMapService"
    id = "A08D1F5F-48C0-3033-DC44-1D5857C8A898"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [3] (mx.rpc::AsyncRequest)#10
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F6C0-343E-14AB-71D5-1F0BD1AD2AF2"
    connected = true
    defaultHeaders = (null)
    destination = "matchmakerService"
    id = "42B1340D-6EE4-A1A9-CE3F-1D5857C88E83"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [4] (mx.rpc::AsyncRequest)#11
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A50027-6E1C-52A4-7C01-C9D02FF40555"
    connected = true
    defaultHeaders = (null)
    destination = "inventoryService"
    id = "886D9634-BBAA-7A15-35B5-1D585BBF3FC3"
    priority = -1
    reconnectAttempts = 0
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    requestTimeout = 60
    subtopic = ""
    [5] (mx.rpc::AsyncRequest)#12
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5002C-504D-6A86-D010-382BC68C2760"
    connected = true
    defaultHeaders = (null)
    destination = "inventoryService"
    id = "047ED353-5626-ABD6-32A9-1D585BBF50A9"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [6] (mx.rpc::AsyncRequest)#13
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5005D-2409-B13D-B728-26F1D7426657"
    connected = true
    defaultHeaders = (null)
    destination = "summonerRuneService"
    id = "9E61BA56-B6DD-D15D-D75B-1D585BDEBF60"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [7] (mx.rpc::AsyncRequest)#14
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A51F60-980C-7184-9939-E3AD1F0ADFFD"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "E2045AB6-2762-6A1F-437F-1D5868904369"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [8] (mx.rpc::AsyncRequest)#15
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A53391-0D18-0166-13A4-BBAB12C2C34C"
    connected = true
    defaultHeaders = (null)
    destination = "summonerService"
    id = "7ABF0A21-7A9C-ED7F-986A-1D5870CE767C"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [9] (mx.rpc::AsyncRequest)#16
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A53DFB-110E-5AE0-5583-0CBE3E79A44D"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "6DBD1211-C5E1-A327-93CC-1D58751472C0"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [10] (mx.rpc::AsyncRequest)#17
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A550CE-670A-D117-78EF-02B39FDCBAD5"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "C9B54222-76E8-F3A9-9D4A-1D587CC43B52"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [11] (mx.rpc::AsyncRequest)#18
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A55698-561A-8BF6-7790-3F2AD4A5EF24"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "6E1C97A6-04F0-10E5-1068-1D587F26AA26"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [12] (mx.rpc::AsyncRequest)#19
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A56384-7108-CD1E-586E-198514016699"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "2C515E78-4FC5-42EE-8945-1D588475CDD9"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [13] (mx.rpc::AsyncRequest)#20
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5952C-D80A-F1CB-9D5C-D7AD7EC61CC7"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "56504342-B3A7-E56D-F83B-1D5898C824F7"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [14] (mx.rpc::AsyncRequest)#21
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5A56D-000B-F5F4-4FCD-B414FCADF92C"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "D3E3FCDA-3BBB-C322-6C57-1D589F6F2DCB"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [15] (mx.rpc::AsyncRequest)#22
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A6407B-D31D-8EDB-D8F6-7B5C9B839727"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "3926BF6D-E355-57B3-110B-1D58DEF94E81"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [16] (mx.rpc::AsyncRequest)#23
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A64083-2648-8162-2496-5FF8CB9544A6"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "19584214-8720-D729-3CDB-1D58DEF90569"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [17] (mx.rpc::AsyncRequest)#24
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A655EC-1B0D-813F-FBF9-C551E4CCD4D9"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "020CAF92-9289-1F2A-4ADC-1D58E7A47481"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [18] (mx.rpc::AsyncRequest)#25
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A98483-430A-489C-3FFC-F46A405B05C9"
    connected = true
    defaultHeaders = (null)
    destination = "loginService"
    id = "4F829B1A-6B80-1B51-5919-1D5A351332B2"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    connected = true
    connectTimeout = -1
    enableSmallMessages = true
    endpoint = "rtmps://prod.eu.lol.riotgames.com:2099"
    failoverURIs = (Array)#26
    id = "my-rtmps"
    mpiEnabled = false
    netConnection = (flash.net::NetConnection)#27
    client = (mx.messaging.channels::SecureRTMPChannel)#1
    connected = true
    connectedProxyType = "none"
    farID = ""
    farNonce = "0000000000000000000000000000000000000000000000000000000000000000"
    maxPeerConnections = 8
    nearID = ""
    nearNonce = "0000000000000000000000000000000000000000000000000000000000000000"
    objectEncoding = 3
    protocol = "rtmp"
    proxyType = "best"
    unconnectedPeerStreams = (Array)#28
    uri = "rtmps://prod.eu.lol.riotgames.com:2099"
    usingTLS = true
    protocol = "rtmps"
    reconnecting = false
    recordMessageSizes = false
    recordMessageTimes = false
    requestTimeout = -1
    uri = "rtmps://prod.eu.lol.riotgames.com:2099"
    url = "rtmps://prod.eu.lol.riotgames.com:2099"
    useSmallMessages = true
    channelId = "my-rtmps"
    connected = false
    currentTarget = (mx.messaging::Consumer)#29
    authenticated = false
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = (null)
    connected = false
    destination = "messagingDestination"
    id = "793DBD9E-C9A1-AF0D-0BE5-1D5857B8FF0D"
    maxFrequency = 0
    requestTimeout = -1
    resubscribeAttempts = 5
    resubscribeInterval = 5000
    selector = ""
    subscribed = false
    subtopic = "clientNotification-session-fa74f947-f216-4558-90fd-f751a4da04a6-clientId-21826416"
    timestamp = 1293277492564
    eventPhase = 2
    reconnecting = false
    rejected = false
    target = (mx.messaging::Consumer)#29
    type = "channelDisconnect"
    12/25/2010 14:46:48.187 [DEBUG] com.riotgames.platform.common.messaging.MessageRouter MessageRouter Channel Disconnected: (mx.messaging.events::ChannelEvent)#0
    bubbles = false
    cancelable = false
    channel = (mx.messaging.channels::SecureRTMPChannel)#1
    authenticated = true
    channelSets = (Array)#2
    [0] (mx.messaging::ChannelSet)#3
    authenticated = true
    channelIds = (Array)#4
    [0] "my-rtmps"
    channels = (Array)#5
    [0] (mx.messaging.channels::SecureRTMPChannel)#1
    clustered = false
    connected = true
    currentChannel = (mx.messaging.channels::SecureRTMPChannel)#1
    heartbeatInterval = 0
    initialDestinationId = (null)
    messageAgents = (Array)#6
    [0] (mx.rpc::AsyncRequest)#7
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F676-F60B-4AFB-5C7C-ADB8B8588F83"
    connected = true
    defaultHeaders = (null)
    destination = "clientFacadeService"
    id = "369A3502-DA09-70A2-81C7-1D5857C85087"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [1] (mx.rpc::AsyncRequest)#8
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F6C0-3409-8182-15FC-AD7886F49B8C"
    connected = true
    defaultHeaders = (null)
    destination = "gameMapService"
    id = "A08D1F5F-48C0-3033-DC44-1D5857C8A898"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [2] (mx.rpc::AsyncRequest)#9
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A4F6C0-343E-14AB-71D5-1F0BD1AD2AF2"
    connected = true
    defaultHeaders = (null)
    destination = "matchmakerService"
    id = "42B1340D-6EE4-A1A9-CE3F-1D5857C88E83"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [3] (mx.rpc::AsyncRequest)#10
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A50027-6E1C-52A4-7C01-C9D02FF40555"
    connected = true
    defaultHeaders = (null)
    destination = "inventoryService"
    id = "886D9634-BBAA-7A15-35B5-1D585BBF3FC3"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [4] (mx.rpc::AsyncRequest)#11
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5002C-504D-6A86-D010-382BC68C2760"
    connected = true
    defaultHeaders = (null)
    destination = "inventoryService"
    id = "047ED353-5626-ABD6-32A9-1D585BBF50A9"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [5] (mx.rpc::AsyncRequest)#12
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5005D-2409-B13D-B728-26F1D7426657"
    connected = true
    defaultHeaders = (null)
    destination = "summonerRuneService"
    id = "9E61BA56-B6DD-D15D-D75B-1D585BDEBF60"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [6] (mx.rpc::AsyncRequest)#13
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A51F60-980C-7184-9939-E3AD1F0ADFFD"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "E2045AB6-2762-6A1F-437F-1D5868904369"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [7] (mx.rpc::AsyncRequest)#14
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A53391-0D18-0166-13A4-BBAB12C2C34C"
    connected = true
    defaultHeaders = (null)
    destination = "summonerService"
    id = "7ABF0A21-7A9C-ED7F-986A-1D5870CE767C"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [8] (mx.rpc::AsyncRequest)#15
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A53DFB-110E-5AE0-5583-0CBE3E79A44D"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "6DBD1211-C5E1-A327-93CC-1D58751472C0"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [9] (mx.rpc::AsyncRequest)#16
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A550CE-670A-D117-78EF-02B39FDCBAD5"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "C9B54222-76E8-F3A9-9D4A-1D587CC43B52"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [10] (mx.rpc::AsyncRequest)#17
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A55698-561A-8BF6-7790-3F2AD4A5EF24"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "6E1C97A6-04F0-10E5-1068-1D587F26AA26"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [11] (mx.rpc::AsyncRequest)#18
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A56384-7108-CD1E-586E-198514016699"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "2C515E78-4FC5-42EE-8945-1D588475CDD9"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [12] (mx.rpc::AsyncRequest)#19
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5952C-D80A-F1CB-9D5C-D7AD7EC61CC7"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "56504342-B3A7-E56D-F83B-1D5898C824F7"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [13] (mx.rpc::AsyncRequest)#20
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A5A56D-000B-F5F4-4FCD-B414FCADF92C"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "D3E3FCDA-3BBB-C322-6C57-1D589F6F2DCB"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [14] (mx.rpc::AsyncRequest)#21
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A6407B-D31D-8EDB-D8F6-7B5C9B839727"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "3926BF6D-E355-57B3-110B-1D58DEF94E81"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [15] (mx.rpc::AsyncRequest)#22
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A64083-2648-8162-2496-5FF8CB9544A6"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "19584214-8720-D729-3CDB-1D58DEF90569"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [16] (mx.rpc::AsyncRequest)#23
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A655EC-1B0D-813F-FBF9-C551E4CCD4D9"
    connected = true
    defaultHeaders = (null)
    destination = "gameService"
    id = "020CAF92-9289-1F2A-4ADC-1D58E7A47481"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    [17] (mx.rpc::AsyncRequest)#24
    authenticated = true
    autoConnect = true
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = "24A98483-430A-489C-3FFC-F46A405B05C9"
    connected = true
    defaultHeaders = (null)
    destination = "loginService"
    id = "4F829B1A-6B80-1B51-5919-1D5A351332B2"
    priority = -1
    reconnectAttempts = 0
    reconnectInterval = 0
    requestTimeout = 60
    subtopic = ""
    connected = true
    connectTimeout = -1
    enableSmallMessages = true
    endpoint = "rtmps://prod.eu.lol.riotgames.com:2099"
    failoverURIs = (Array)#25
    id = "my-rtmps"
    mpiEnabled = false
    netConnection = (flash.net::NetConnection)#26
    client = (mx.messaging.channels::SecureRTMPChannel)#1
    connected = true
    connectedProxyType = "none"
    farID = ""
    farNonce = "0000000000000000000000000000000000000000000000000000000000000000"
    maxPeerConnections = 8
    nearID = ""
    nearNonce = "0000000000000000000000000000000000000000000000000000000000000000"
    objectEncoding = 3
    protocol = "rtmp"
    proxyType = "best"
    unconnectedPeerStreams = (Array)#27
    uri = "rtmps://prod.eu.lol.riotgames.com:2099"
    usingTLS = true
    protocol = "rtmps"
    reconnecting = false
    recordMessageSizes = false
    recordMessageTimes = false
    requestTimeout = -1
    uri = "rtmps://prod.eu.lol.riotgames.com:2099"
    url = "rtmps://prod.eu.lol.riotgames.com:2099"
    useSmallMessages = true
    channelId = "my-rtmps"
    connected = false
    currentTarget = (mx.messaging::Consumer)#28
    authenticated = false
    channelSet = (mx.messaging::ChannelSet)#3
    clientId = (null)
    connected = false
    destination = "messagingDestination"
    id = "7AA2A027-9D3B-0915-EB9F-1D5857B8E807"
    maxFrequency = 0
    requestTimeout = -1
    resubscribeAttempts = 5
    resubscribeInterval = 5000
    selector = ""
    subscribed = false
    subtopic = "clientNotification-broadcast"
    timestamp = 1293277492564
    eventPhase = 2
    reconnecting = false
    rejected = false
    target = (mx.messaging::Consumer)#28
    type = "channelDisconnect"
    12/25/2010 14:46:48.187 [DEBUG] com.riotgames.platform.common.utils.RemoteObjectGenerator ChannelSet Disconnected: [ChannelEvent channelId="my-rtmps" reconnecting=false rejected=false type="channelDisconnect" bubbles=false cancelable=false eventPhase=2]
    12/25/2010 14:46:48.187 [DEBUG] com.riotgames.platform.gameclient.ApplicationController ApplicationController.onLCDSChannelDisconnect: LCDS channel has disconnected, disconnecting chat
    12/25/2010 14:46:48.203 [INFO] ChannelSet.AuthenticationAgent 'B6167CBC-C462-B5E6-667F-1D5857B8290D' authentication agent acknowledge of '9A0087C5-4D01-3BB7-8A61-1D5A38AD5F79'.
    12/25/2010 14:46:48.203 [INFO] com.riotgames.platform.gameclient.ViewMediatorImpl onExiting...
    12/25/2010 14:46:48.203 [DEBUG] com.riotgames.platform.gameclient.maestro.MaestroController MaestroController.addMessage: message=Sending quit message to maestro.

    12/25/2010 14:46:48.203 [DEBUG] com.riotgames.platform.gameclient.services.maestro.Maestro Maestro.sendCloseRequest
    12/25/2010 14:46:48.203 [DEBUG] com.riotgames.platform.common.utils.LogManager LogManager.cleanseLogDirectory: Deleting logs older than 5 day(s).

    ето данные лол клиента

    извеняюсь что так но подругому не смог
     
  9. rulon

    rulon Коренной житель

    Uninstalling
    * Open the Start Menu
    * Open All Programs
    * Open Riot Games
    * Open League of Legends
    * Select Uninstall League of Legends
    * For Steam: right click on the game, delete local content
    * For Impulse: right click, uninstall
    * Alternative use the windows uninstall: Start, Control Panel, Programs and Features, League of Legends => Uninstall
    * Find the directory League of Legends was installed to and delete any remaining directory or/and files from League of Legends.
    * Delete the folder containing old setup files you used to install. This folder is named LoL Installer and placed on your desktop by default. This may not apply to you if you did not install the game recently.
    * Delete any instances of LoLInstaller.exe from your computer. This may not apply to your if you did not install the game recently

    Reinstalling
    If you have experienced problems reinstalling the game in the past, you may want to consider running a registry cleaner before reinstalling the game. CCleaner is a common registry cleaner players have found useful in the past.
    * Download a new version of LoLInstaller.exe from http://signup.leagueoflegends.com/en/signup/download
    * Run LoLInstaller.exe to download updated versions of our setup files. The setup files will be placed in a new LoL Installer folder on your desktop by default.
    * When the setup files finish downloading, the installation process will begin automatically. If possible, install League of Legends to the root C:\ drive. Do not install League of Legends to Program Files, or any Windows user account folders, like My Documents. If you need to restart the installation process at any time, you can do so by opening setup.exe in the LoL Installer folder.
    * When the installation process finishes, the game will open automatically. If you need to open the game manually, please do so by double clicking the default League of Legends desktop shortcut, or by running lol.launcher.exe in/League of Legends directory. It's always a advice to run the launcher as admin.
     
  10. У меня тоже возникает ошибка Bug Splat, но независимо от того, сворачивала я окно или нет.
    Переустановка не помогла. После нее кнопка Reconnect периодически не появляется вовсе.
     
  11. madved2

    madved2 Фаворит форума

  12. Если б я знала английский достаточно неужасно дл яэтого, давно бы написала.
    Я им этих отчетов уже штук 20 отправила.
     
  13. Помогите решить аналогичную проблему, даже замена клиента не помогла...
    Иногда матч загружается, но играть тяжело, потому что в в самый ответственный момент картинка тупо зависает и может висеть до 10 секунд. Звук тоже висит, стоит герою произнести что-либо, начинается бесконечное повторение, и тока через минуты 2-3 оно заканчивается.
    Еще заметил странную вещь, при игре в кастом (больше мне ничего не остается) при попытке сыграть Леоной, крэш случается в 100%, а вот Гареном например грузится всегда.
    Писал в оф поддержку, ответа нет и когда будет неизвестно, одна надежда на русскоязычное сообщество :)
     

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