Новый чемпион в будущем ?

Тема в разделе "League of Legends прочие обсуждения", создана пользователем Егор Корнышев, 7 май 2013.

  1. Егор Корнышев

    Егор Корнышев Новичок

    Kairon, the Undead Parasite
    [​IMG]
    Passive, Soul Harvest: Kairon permanently increases his maximum health by 1 / 2 / 3 (increasing at 6 and 11) every time he kills an enemy. This effect is doubled against champions and large units.

    Q, Hypnotic Gaze: Kairon's gaze hypnotizes a single enemy, dealing 70 / 125 / 180 / 240 / 300 (+ 70% AP) (+health spent to cast this ability) magic damage and stunning it for 1.5 seconds.

    Cost: 100 Mana, 8% Current Health
    Cooldown: 12 / 11 / 10 / 9 / 8
    Range: 550

    W, Death's Caress: Kairon surrounds himself with a shield which absorbs 100 / 150 / 200 / 250 / 300 (+ 70% AP) (+health spent to cast this ability) damage for up to 10 seconds. After 2 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal 100 / 150 / 200 / 250 / 300 (+ 70% AP) (+health spent to cast this ability) magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed

    Cost: 70 / 80 / 90 / 100 / 110 Mana. 8% Current Health
    Cooldown: 8 seconds after shield expires

    E, Essence Transfer: Kairon creates a leash on a target and channels for up to 5 seconds. If the target leaves the range of Kairon's leash, he will stop channeling.
    On enemy cast: Deals 40 / 70 / 100 / 130 / 160 (+ 25% AP) magic damage each second and heals Kairon for 50% / 55% / 60% / 65% / 70% of the damage done.
    On ally cast: Kairon sacrifices 5% of his current health each second to heal the ally for 80% / 90% / 100% / 110% / 120% of the health lost.

    Cost: 80 / 90 / 100 / 110 / 120 mana
    Cooldown: 10 / 9 / 8 / 7 / 6
    Range: 475
    Leash Range: 700

    R, Gonna Take You For a Ride: Kairon leaps onto target champion, attaching himself to them for a period of time. During this time Kairon moves where that champion moves, can cast Essence Transfer without channeling and his other spells freely, and can autoattack the attached champion if its an enemy. Kairon may reactivate this ability to end the effect.
    On enemy cast: Kairon latches onto an enemy champion for 3 / 4 / 5 seconds, slowing their movespeed by 30% / 40% / 50%. This also silences the enemy for half the duration.
    On ally cast: Kairon latches onto an ally champion for 6 / 8 / 10 seconds, speeding up their movespeed by 20% / 25% / 30%. The shield from Death's Caress will protect both Kairon and the attached allied champion.

    Cost: 100 Mana
    Cooldown: 60
    Leap range: 500
    Прочитал тут:http://na.leagueoflegends.com/board/showthread.php?t=3377077
    --- добавлено: 7 май 2013 ---
    Или это так изменят Сиона?
     
  2. sLvr

    sLvr Старожил

    Привет, Сион.

    З.Ы. Сиона сделают трупом-воином, а этого выпустят на замену похеренному АП Сиону ящитаю.
     
  3. Егор Корнышев

    Егор Корнышев Новичок

    Так это будет такой Сион?
     
  4. Neash

    Neash Старожил

    походу да... реворк сиона...
     
  5. Егор Корнышев

    Егор Корнышев Новичок

    я написал ссылку ниже
     
  6. WitcherSanek

    WitcherSanek Фаворит форума

    Кайрон+шен+ренгар\твич\акали-анальная попаболь врагов на 1 лайне(кайрон ультует на шена,шен на инвизера,хана бот лейну)
     
  7. sLvr

    sLvr Старожил

    Это версия какого-то игрока. Но вообще стоит ждать что нынешнего Сиона в итоге разделят на два разных перса. По крайней мере это наиболее очевидное решение озвученных Морелло проблем реворка
     
  8. iman666

    iman666 Коренной житель

    Это всего лишь идея пользователя о том как реворкнуть Сиона.
     
    Aritsu, IvaN890, Moridraug и ещё 1-му нравится это.
  9. Егор Корнышев

    Егор Корнышев Новичок

    Яснопонятно, короче как всегда ждем
     
  10. HellTroll

    HellTroll Новичок

    как всегда, первый вариант реворка пользователями ОП и не контрится. ждем продолжения мучений сиона :awesome:
     
  11. McDrago66

    McDrago66 Старожил

    через 10 лет будет реворк сиона-_-они карму 3 года мучили и вышло уг:awesome:
     
  12. HellTroll

    HellTroll Новичок

    думаю, тоже через пару-тройку лет осилят реворкнуть и выпустить очередную какаху :awesome:
     
  13. McDrago66

    McDrago66 Старожил

    они лучше седжуани и трандла реворк сделают:awesome:когда седжуани и старая нормальная была:tea:
     
  14. Cookiemonster

    Cookiemonster Пользователь

    няшненько :rolleyes:
     
  15. LuckyHawk

    LuckyHawk Старожил

    Без ульта была бесполезна, дамага нормального не наносила(сейчас на 3 уровне у нее бурс аки ли) и многое другое.
     
  16. Mapache

    Mapache Пользователь

    нужно больше реворков :D
     
  17. OpsyZz

    OpsyZz Старожил

    Лайфстилер кокой-та.
     
  18. Kikaha0

    Kikaha0 Новичок

    Наикса решили в лол запилить?
     
  19. McDrago66

    McDrago66 Старожил

    ну седжуани не нуждалась в реворке:awesome:а кому нужен реворк риоты говорят слишком сложно сделать:facepalm:
     
  20. Kev1n

    Kev1n Старожил

    вангую реворк в скором будущем:)
     
  21. theeko

    theeko Опытный Пользователь

    лайфстилер из доты прям
     
  22. trascert

    trascert Пользователь

    дайте кто-то линк на негра чемпа
     
  23. Krizard

    Krizard Фаворит форума

    Лучше пусть омена запилят
     
    LuckyHawk нравится это.
  24. McDrago66

    McDrago66 Старожил

    так думали с кармой:awesome:
     
  25. Zlayatetka

    Zlayatetka Коренной житель

    так всяко лучше, чем клепать мешками бесполезных говноперсов. половина требуют немедленного реворка, хотя бы визуального, а они рисуют негров в колготках. печаль-тоска
     
  26. Minuano

    Minuano Легендарная личность

    Это идея пользоваетля, а сам Морелло НЕ ХОЧЕТ делит Синьку на 2 чемпов, ибо попа слипнется у саммонеров (2 чемпа за 1350, ещё чего попросите??), ибо слишком много работы бла-бла-бла, а дел и так полно, поэтому мы будем думать как именно его РЕВОРКНУТЬ, при этом он намекает на склонность к созданию танчега.
     
  27. zarid

    zarid Новичок

    Комара в лоле еще не было.
     
  28. Krizard

    Krizard Фаворит форума

    А как же вв?
     
  29. Jay zed

    Jay zed Легендарная личность

    euw EbayEbola
    Да это же голум
     
  30. boost3rz

    boost3rz «Глобальный модератор» Отдел редакции

    Это не новый чемп, а просто предложение рандомного игрока. Да и скопипастил ты не всё...

    Измененный ад сион
    1 Week Ago

    You've stated that Sion is particularly difficult to remake because of people's wildly different expectations for hit kit. And it's clear, he's basically two champions squeezed into one. To me the solution to remaking him and meeting expectations for both play styles is obvious: split him into two champs.

    I see the highlights of his kit as follows:

    To some players, Sion is a brutal AD champion. He has infinite scaling health, a great AD buff on hit, 100% bonus lifesteal that spreads to allies, and a pretty nifty stun to gap close and a decent shield to keep him alive.

    To other players, Sion is a powerful early game AP lane bully. He has a great poke with a stun attached with a .9 AP ratio, and a great AoE nuke with a shield attached with a .9 AP ratio. His autoattacks always hurt extra and he can gain infinitely scaling health.

    The Solution
    Split his kit into two champions! One retains his E, R, and has heavily modified versions of his other abilities or completely new passive/q/w. He should be a giant undead warrior with an axe and feel like the ultimate warrior Sion's supposed to be. The other can be some other undead creature or something - perhaps something storyline related (Sion's soul as a ghost) or perhaps something completely new. He should retain Sion's Q and W and similar versions to his other 3 skills.

    Here are my suggestions:

    ======================
    Sion, the Undead Champion
    [​IMG]

    Passive, Feel No Pain: Sion ignores up to 20 + 2% of his maximum hp worth of damage each time he is hit by an autoattack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.

    Q, Heavy Blow: Melee skillshot. Sion holds his axe high above his head with both hands and channels for up to 1.5 seconds before slamming it down in front of him. You may recast Heavy Blow while its charging to reorient Sion towards the cursor and immediately release the attack. It deals 50-120 / 70-170 / 90-220 / 110-270 / 130-320 (+ Bonus AD) (+10% Sion's Maximum HP) scaling physical damage in a very short 90* cone. If charged the full duration it also stuns for 1.5 seconds. [Sion will flash from about .75-.9 seconds after charging - if you recast Heavy Blow then, it will do full damage as if you had charged it the full duration.unsure if this adds good gameplay or just makes it needlessly complex]

    Cost: 50 / 60 / 70 / 80 / 90 health
    Cooldown: 14 / 13 / 12 / 11 / 10 seconds
    Range: 400

    W, Ferocious Charge: Sion dashes forward in a line, dealing 60 / 90 / 130 / 170 / 210 (+ Bonus AD) (+10% Sion's Maximum HP) physical damage to each enemy he passes through and knocking them slightly aside. He gains a shield that lasts for 10 seconds with life equal to half the amount of damage dealt to enemy champions with this ability.

    Cost: 50 / 60 / 70 / 80 / 90 health
    Cooldown: 14 / 13 / 12 / 11 / 10 seconds
    Range: 600

    E, Enrage: Toggle While toggled on, Sion has 25 / 35 / 45 / 55 / 65 increased attack damage at the cost of 6 / 8 / 10 / 12 / 14 health for each autoattack. While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities. This effect is doubled against champions and large units.

    Toggle, Cooldown: 7 / 6 / 5 / 4 / 3 seconds

    R, Cannibalism: For 20 seconds, Sion gains 50% / 75% / 100% bonus lifesteal, 10% / 20% / 30% bonus spellvamp, and 50% attack speed. Additionally, Sion's spells and autoattacks will heal surrounding allies for 25% / 37.5% / 50% of the damage dealt.

    Cost: 15% current HP
    Cooldown: 90 seconds


    Ап сион(в первом посте это же)
    Passive, Soul Harvest: Kairon permanently increases his maximum health by 1 / 2 / 3 (increasing at 6 and 11) every time he kills an enemy. This effect is doubled against champions and large units.

    Q, Hypnotic Gaze: Kairon's gaze hypnotizes a single enemy, dealing 70 / 125 / 180 / 240 / 300 (+ 70% AP) (+health spent to cast this ability) magic damage and stunning it for 1.5 seconds.

    Cost: 100 Mana, 8% Current Health
    Cooldown: 12 / 11 / 10 / 9 / 8
    Range: 550

    W, Death's Caress: Kairon surrounds himself with a shield which absorbs 100 / 150 / 200 / 250 / 300 (+ 70% AP) (+health spent to cast this ability) damage for up to 10 seconds. After 2 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal 100 / 150 / 200 / 250 / 300 (+ 70% AP) (+health spent to cast this ability) magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed

    Cost: 70 / 80 / 90 / 100 / 110 Mana. 8% Current Health
    Cooldown: 8 seconds after shield expires

    E, Essence Transfer: Kairon creates a leash on a target and channels for up to 5 seconds. If the target leaves the range of Kairon's leash, he will stop channeling.
    On enemy cast: Deals 40 / 70 / 100 / 130 / 160 (+ 25% AP) magic damage each second and heals Kairon for 50% / 55% / 60% / 65% / 70% of the damage done.
    On ally cast: Kairon sacrifices 5% of his current health each second to heal the ally for 80% / 90% / 100% / 110% / 120% of the health lost.

    Cost: 80 / 90 / 100 / 110 / 120 mana
    Cooldown: 10 / 9 / 8 / 7 / 6
    Range: 475
    Leash Range: 700

    R, Gonna Take You For a Ride: Kairon leaps onto target champion, attaching himself to them for a period of time. During this time Kairon moves where that champion moves, can cast Essence Transfer without channeling and his other spells freely, and can autoattack the attached champion if its an enemy. Kairon may reactivate this ability to end the effect.
    On enemy cast: Kairon latches onto an enemy champion for 3 / 4 / 5 seconds, slowing their movespeed by 30% / 40% / 50%. This also silences the enemy for half the duration.
    On ally cast: Kairon latches onto an ally champion for 6 / 8 / 10 seconds, speeding up their movespeed by 20% / 25% / 30%. The shield from Death's Caress will protect both Kairon and the attached allied champion.

    Cost: 100 Mana
    Cooldown: 60
    Leap range: 500
    И посты морелло по этому поводу
    Really well-laid out suggestions - thanks for taking the time to propose this in-depth.

    Let me clear up one thing, though - there's no world in which we make an old champion with a schizo kit into two complete champions. This is really about resource allocation usage and efficiency, as it obviously takes 2x the work to make 2x the champions, and whenever we're doing one thing, we're not doing another thing (and there's lots to be done!) Sion being reworked faithfully is not worth another rework not coming out, another champion who brings something new, or any myriad of other fixes we could be doing.

    Additionally, and while I understand very well the attachment people can have to a champion, I think retaining Sion faithfully is exactly what I don't want to do. "Why?!" you may ask!

    Sion's AD kit has some bare-bones tools that can apply well to a lifesteal guy, but those could use updating as well (AS on this guy...hmmmmm), but importantly, the AP kit has little-to-no counter play or interaction at all. There's something to be said about the shield being interesting, but I think it's bad when combined with a single target stun and as a burst nuke overall. Additionally, he's basically a creative mess - a Zombie Axe guy that casts spells and does an assortment of disjointed things with old Arnold movie quotes. The only reason to even consider that is for legacy - which has value - but not enough on its own in many cases.

    In this case, unlike someone like Urgot who is just niche, Sion is a low attachment character with low counterplay, interaction, and no creative hooks. What I do think could be interesting about Sion isn't his kit, but the idea behind him - a massive, unmovable undead lifesteal tank. That has legs (heh) and can really be developed into a resurgence/HP Steal character befitting of the idea, and it gives us lots of opportunities with the art.

    Thought I'd just update our direction here so you guys could see our thinking and there can be discussion. I know there will be people attached to original Sion, but in this case (and this is not by any means a default stance for me), I think it has to play second stage to making the character something not-bad.
    Quote:

    Originally Posted by Zoram [​IMG]
    well thats fine, but people like sions' AP kit and AD kit. Keep one as sion, and perhaps apply the other kit to a new champion if time permits. Doesn't hurt now does it?

    People like it, but it causes problems if it's ever good - some I laid out above. That is the harm in leaving it alone.

    Quote:

    Originally Posted by JokersUnited [​IMG]
    But if many players become accustomed to playing a champ a certain way that may not make sense at first, but they enjoy it AND can use it effectively, why not keep it the same?

    A prime example would be Kat.

    She is a knife-wielding rogue looking character that builds like a mage. Sion is more effective as an AP champ and that is what people like. You shouldn't alter his play style based solely on your own opinion. Why not let the community decide?

    Because "do people like it" is not the only axis. If so, someone likes everything, so that'd invalidate change at all [​IMG]

    When thinking about the game holistically (I think about this on the gameplay side, but art and creative have important roles there too), the harm outweighs the good. This is similar to my stance on dedicated healers.

    Quote:

    Originally Posted by Lord Graves III [​IMG]
    The thing is, if you would be making champions anyway, who is to say that AP sion's gameplay couldn't be salvaged into another undead character?

    Splitting what people like about sion into two characters actually seems quite elegant.


    On the one hand yes you would need to make a new champ, but you guys make new champs all the time anyway.

    You might face some outrage at AP sion players having to buy a new champ, but I have no doubt that would be short term, whereas long term the playerbase might enjoy having an AP zombie that looks like he might actually want AP.

    Meanwhile AD sion can be the tanky living (sorta) siege engine he is described as in his lore, because he isn't balanced around his half baked AP play.

    Mostly because we don't want AP Sion's pattern at all due to the problems it creates - that would make us, likely, just make his rework AP Sion+ if we did.

    Quote:

    Originally Posted by Vongeo [​IMG]
    Sigh, another one of my favorite characters is dying to appeal to a mass audience.

    No, this isn't someone discovering your favorite band, it's us fixing one of the most broken champions in the game for a long, long time.


     
    meowmeow нравится это.