ПБЕвости: "Новые иконки предметов и Джейс"
by bazzzoooka, 13 июл 2013 в 09:44
bazzzoooka Источник Новостей
Новое обновление было сегодня установлено на ПБЕ, главной его темой стал очевидный нерф ДжейсаВнимание: все изменения на ПБЕ сервере являются лишь тестовыми и не факт, что появятся на лайв-серверах.
Скин для Жанны
Несколько файлов появилось для нового скина Жанны. Исходя из них ясно только одно - имя ему будет "Forecast [champion]Janna[/champion]"
Новые иконки предметов
Новые иконки предметов были добавлены в клиент [item]Thornmail[/item], [item]Catalyst the Protector[/item], [item]Deathfire Grasp[/item] ( пока не показывается в клиенте ), [item]Vampiric Scepter[/item], [item]Abyssal Scepter[/item], [item]Hextech Revolver[/item], [item]Glacial Shroud[/item].
Here's Xypherous explaining and listing all the Jayce changes he's been working on, all of which I believe made it in to this patch. Check out this thread for more info.
"A quick heads up here - There is some fairly experimental stuff on Jayce that's going into the outgoing PBE build. You guys won't have access to this for a little while as PBE builds timing and pushes, while regular - are always on a 'as soon as we can' basis. You may see some craziness in the next few days from Data Scrapers but this content is really ridiculously rough. 1. Jayce should not ignore resistances.Yes, I know no one levels up 'R' anyway at the moment - but for the moment, let's pretend that Jayce theoretically shouldn't ignore your resistances. 2. Jayce's poke pattern is fairly unhealthy.Mostly from a fog of war, long range Q+E standpoint. 3. Jayce's burst shouldn't hyperscale and his damage shouldn't be dependent on optimizing really weird obtuse use cases.This mostly pertains to the 'W' functionality changes - where people are 'rolling' W charges to string together a 6 shot hyper charge. Also, Hyper Charge probably shouldn't deal 260% damage on a critical strike - or 325% damage on an IE crit strike. 4. No, seriously. A lot of Jayce's power is locked up in really obtuse cases.A little bit of why Jayce is so powerful in competitive play and not so much in regular play is the sheer amount of edge cases you have to abuse to get mileage out of Jayce. While some could argue this is mechanical mastery of the champion - a lot of it is simply unintuitive fodder that we should clean up so that his actual intuitive combos are powerful. So what's going on?We're testing a fairly experimental series of changes designed to shift power away from these three cases and into the rest of his abilities - as well as streamlining some of Jayce's muddier patterns. In general, Jayce is a decent character to have in the game but the vast majority of his power is locked up in extreme abuse cases at the moment - especially with end game super burst scenarios or long range poke scenarios. I'll have some more specifics as we start to refine what we have - but here is a rough list of the major changes: Passive StatisticsShifting around his statistics to favor mana regeneration as Jayce should be more of an active laner focused around spells to achieve victory. The shift in regeneration should also compensate for the removal of Mana on Hit from Static Field. HP/5 reduced to 5 from 7HP/5 per Level reduced to 0.5 from 0.7MP/5 increased to 10 from 7MP/5 per level increased to 1.0 from 0.7Jayce may no longer level Transform but his abilities have 6 ranks. Hextech CapacitorMoved a portion of his transform passives onto his character passive. Additionally, Hextech Capacitor is weak at character levels 1-3 but stronger at 6 and 9 to smooth out power differences between the fact that he has multi-form abilities and no ultimate. * Now additionally grants 5 to 130 magic damage for the first attack after transformation, based on character level. To the Skies!To the Skies! had some early game spike power and late game spike power. Normalizing this curve such that you don't have to stack a ton of early Attack Damage or a ton of late Penetration in order to utilize this ability effectively for burst. * Mana Cost fixed at 30 at all ranks from 40/50/60/70/80* Damage rescaled to 25/75/125/175/225/275 (+0.6 Bonus) physical damage from 20/65/110/155/200 (+1.0 Bonus) physical damage Static FieldStatic Field should encourage Jayce to stay in Hammer form and engage on his opponents for prolonged periods of time while his Cannon Transform is unavailable.Also experimenting with a W -> R -> W swap combo - though the current gameplay is a little unintuitive.
* Passive mana gain on-hit removed.* Damage rescaled to 60/110/160/210/260/310 (+1) from 100/170/240/310/380 (+1)* Basic Attacks during static field now deal an additional 10/15/20/25/30/35 (+0.2) magic damage on hit. Numbers even more highly experimental and subject to change on this one. * Cooldown rescaled to 13/12/11/10/9/8 from 10 Thundering BlowThundering Blow in top lane was often Jayce's easy-mode button. If Jayce was in a bad spot - he could simply Thundering Blow to escape. Aggressively gating the Mana Cost on this ability means that eventually, Jayce's second chances will run out.However, we wanted to preserve Jayce's engagement pattern if he chooses to be active - hence the To the Skies! Mana changes. * Mana cost fixed at 85 from 40/50/60/70/80* Now has a rank 6 that deals 23% health damage and up to 700 magic damage versus minions. Transform: Mercury Hammer* Now grants 5 to 35 Armor and Magic Resistance, based on character level. Shock BlastChanges here are mostly to increase the dodgability of Shock Blast, especially from fog of war + acceleration gate circumstances. The acceleration of gate also favors using E after launching Q - as this will give the opponent the smallest amount of time to react. * Damage rescaled to 60/105/150/195/240/285 (+1.2 Bonus) from 60/115/170/225/280 (+1.2 Bonus) - Probably needs to be scaled up a tad. * Missile Speed increased to 1450 from 1350* Missile Width decreased to 50 from 60.* Missile Area of Effect decreased to 160 from 175* Accelerated Missile Width remains at 60.* Accelerated Missile Area of Effect decreased to 225 from 250* Accelerated Shock Blast initial speed increased to 2550 from 2350* Accelerated Shock blast now decays down to 1550 during flight Hyper ChargeHyper Charge harass becomes more dominating depending on the rank of the spell in a lot of cases. Early ranks of Hyper Charge tend to be less than mana efficient in a lot of ways. These changes are designed to reduce some of obtuse abuse cases of Hyper Charge with IE or priming the skill but to also make Hyper Charge's cost roughly equivalent to its effect. * Damage reduced to 70/80/90/100/110/120% from 70/85/100/115/130%* Critical strikes now simply add 100% of your total AD to the damage (this can be further modified by critical strike damage) rather than being dependent on the rank of the skill.* Cooldown rescaled to 14/12/10/8/6/4 from 14/12/10/8/6* Cooldown now begins when Hyper Charge is fully consumed* Mana Cost rescaled to 30/38/46/54/62/70 from 40 Acceleration GateJayce brings Acceleration Gate as his primary team utility. The Jayce player should feel confident that his team contribution shouldn't be necessarily gated by his playstyle or what he is forced to build. The cooldown nerfs in 3.9 should control Gate''s spamminess and uptime - and thus the Mana Cost here seems to be unnecessarily restricting him to Mana intensive builds. * Mana Cost reduced to 20 from 50* Has a 6th rank that increases Movement Speed by 55%. Transform: Mercury CannonThis proc effect was mostly unnecessary - while it ensured Jayce made it to late game, the combined effect of the proc means that Jayce effectively ignored far too much of his opponent's armor than was healthy. * No longer has an armor and magic resist reducing proc."
- [ability]Spider Form[/ability] ( R ) паучки получают сниженный на 20% урон на всех уровнях ультимейта, вместо прежних 10/20/30.
- Смотреть выше
- Piercing Light ( Q )стоимость маны увеличена с 50/55/60/65/70 до 60/65/70/75/80.
- Ardent Blaze ( W ) бонус скорости передвижения снижен с 40/45/50/55/60%до 40% на всех уровнях способности.
- Ardent Blaze ( W ) дальность снижена с 1100 до 900.
- Ardent Blaze ( W ) бонус ад снижен с 0.9 до 0.6.
- The Culling ( R ) базовый урон изменен с 35/50/60 ( .4 AP ) ( .33 AD ) на 40/50/60 (.3 AP) ( .3 AD ) урона за пулю
- The Culling ( R ) теперь наносит 400% урона по миньонам вместо 300%
- The Culling ( R ) скалирование от скорости атаки изменено с 2.5/3.0/3.75 на 2.5/3.0/3.5.
- Alpha Strike ( Q ) урон изменен с 10/45/80/115/150 ( 1.1 общего AD ) на 25/60/95/130/165 (1 общего AD )
- Alpha Strike ( Q ) стоимость маны снижена с 80/90/100/110/120 до 70/80/90/100/110.
- Meditate ( W ) базовое исцеление изменено с 20/45/70/95/120 на 30/50/70/90/100.
- Wuju Style ( E ) теперь дает 15% бонуса к АД, вместо прежних 10/12.5/15/17.5/20% на соответствующем уровне способности.
- Wuju Style ( E ) теперь и увеличивает урон на пассивной способности на 10/15/20/25/30
- [ability]Undertow[/ability] ( Q ) урон снижен с 80/125/170/215/260 до 75/115/155/195/235.
- [ability]Undertow[/ability] ( Q ) теперь процент замедления не уменьшается со временем.
- [ability]Vicious Strikes[/ability] ( W ) стоимость маны снижена с 40/45/50/55/60 до 25 на всех уровнях способности.
- [ability]Vicious Strikes[/ability] ( W )теперь содержит строчку "дает бонус излечение в 1% за каждые 2% потерянного здоровья".
- [ability]Ragnarok[/ability] ( R ) теперь не требует затрат маны, ранее требовалось 100/75/50.
- [ability]Ragnarok[/ability] ( R ) время перезарядки изменено со 100 на 120/100/80 на соответствующем уровне способности.
- [ability]Ragnarok[/ability] ( R ) Новое пассивное умение: дает Олафу 10/25/40 бонусного магического сопротивления и брони. Олаф теряет пассивку пока активно умение.
- [ability]Ragnarok[/ability] ( R ) Активное умение работает 5 секунд вместо прежних 6.
- [ability]Ragnarok[/ability] ( R ) во время умения Олаф получает удвоенный бонус скорости атаки от пассивного умения [ability]Berserker Rage[/ability].
- Базова скорость перемещения увеличена с 335 до 340.
- [ability]Overload[/ability] ( Q ) дальность снижена с 650 до 600
- [ability]Rune Prison[/ability] ( W ) стоимость маны снижена с 80/90/100/110/120 до 60/70/80/90/100.
- [ability]Rune Prison[/ability] ( W ) дальность снижена с 625 до 600.
- [ability]Spell Flux[/ability] ( E ) дальность снижена с 700 до 600.
- [ability]Desperate Power[/ability] ( R ) бонус скорости увеличен с 35/45/55 до 60/70/80.ПредметыSpellbreaker
- Теперь классифицирован как: "только для рукопашного боя"
- Стоимость увеличена с 2500 до 2625