Последние новости с полным патчем Джейса (без перевода)
by Аля, 4 июл 2012 в 09:59
7-3 Red Post Grab Bag
We've got a lot of news posts today, mostly involving some "clearing up" about the PBE unofficial patch notes, some champion buffs or nerfs, a small quip about the upcoming Cass skin, and a bit of foreshadowing fromMorello.
First up is something that I always try to touch on when posting unofficial or tentative content. Morello took to the forums to put out a PSA about some of the changes that pop up on the PBE and how you should react to them.
Reminder that unofficial notes can be anywhere from accurate to wildly inaccurate. Theory-craft and react at your own risk! Let's remember the Shen and AP Kog nerfs that were rumored PBE is a public beta environment, and not always the final changes. Getting upset at unfinalized changes is getting riled up about rumors!
- Morello, Lead Champion Designer, via the official forums.
In a similar vein as the above, Jattconfirmed that Miss Fortune will NOT be recieving a range nerf to her Double Up abilit, as expressed in the latest unofficial patch notes. Instead, she is getting a buff!
I can guarantee you that Double Up is NOT getting a range decrease next patch.
Double Up's effective range is getting increased to match her auto attack range.
It's rather confusing, but spell ranges and auto attack ranges are not calculated the same way. We're syncing up Miss Fortune's Double Up so that she can always use it if she is within auto attack range
- Jatt, Associate Game Analyst, via the official forums.
Speaking of buffs and nerfs, Morello also mentioned that Soraka is probably getting a nerf to the armor bonus granted by her heal. He said, specifically, "That's one of the changes in this patch, IIRC.". This discussion thread also has several other points of interest about the mentality behind supports if you want to read a bit more about the subject; Morello expresses himself quite clearly about his opinion on pure sustain supports are stacking up. He also sneaked in, about the Karma buffs/rework that "Still doing it, but it's taking longer to get where we want.".
If you enjoyed Jatt's anaylsis of Lux and why she needs buffs, I have a treat for you. He did the same thing for Caitlyn and confirmed a few buffs for her to be rolling out soon.
Hey guys, I just wanted to give some updates on the state of Caitlyn. In the past She has been immensely powerfull in competitive games. The nerf that took her out of viability was 20 damage off of Q at max rank and a 15 radius reduction on her traps. Obviously, other factors have contributed to her demise; however, I want to stress the fact that she is extremely close to being competitively viable.
Let's talk about what Caitlyn does well:
Caitlyn has 650 range, 50 higher than all other champions at level 1. Q also has 1300 spell range. Caitlyn has enough range and safety that she can sometimes hold 1v2 lanes by herself.
Caitlyn's snap traps have amazing area denial. Back when people played her in pro games, a common strategy was to place 3 traps in middle lane, making it nearly impossible for the enemy mid to manouver around the lane. They are also great scouting tools for bottom lane brushes, or for suspected gank paths from the enemy jungler
Let's talk about where she is weak:
She doesn't have the damage output other AD carries have. straight up. This is an intended trade-off for having a sniping ultimate and the highest base attack range in the game.
When new aggressive laners close to her (Graves!) she doesn't have the damage to fightback, nor the speed to retreat (E has a slow cast time/long delay)
Her ultimate, while doing alot of damage to low armored targets, is a slow channel and is easy to block by tanks.
We're lowering the cast time on E to be more responsive. If Caitlyn wants to retreat from aggressive laners she can do so much more rapidly. Conversely, if she sees a window to attack she can go in for a kill and get more damage out faster.
Ult cast range going up, channel time dropping. While Ace in the Hole had a long range already, it had been failing to deliver on the "sniper" feel that was intended. Making it a faster cast time that can be channeled from further away, should both increase the fun and the effectiveness of that ability.
tl;dr Caitlyn is a unique AD carry with defined trade-offs. As always though we'll monitor what you guys think of these changes once they go live, and make more adjustments if necessary.
- Jatt, Associate Game Analyst, via the official forums.
Nothing real shocking here, but Cassiopeia was 100% confirmed as the recipent of a celebratory skin for the Greek LoL launch event. We pretty much already new this though, what else would the "Greek" Cassiopeia skin in the PBE files be for?
The Cassiopeia skin for our Greek launch is going to be pretty epic. You'll be happy with it, and that's coming from a Cassiopeia player that also wants her to have a new skin- Tamat, Lead Community Manager, via the official forums.
Lastly, Morello seems to have some "big posts" for us coming soon, about a variety of subjects. In two seperate threads, he mentions that soon he will be a thread on the topic of "the larger subject of monsters " and "diversity of character archetypes". Both of these comments sparked from discussions about summoners wanting more unique play style champions and more scary, monster sort of champions. I guess we'll just have to wait to see what he delivers here, but I hope it leads to more monster based champions. I love me some monsters.
Posted by Moobeat at 11:03 AM 9 comments
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The PBE has been updated to reflect the tentative Jayce patch. This means Jayce is available for testing, new skins are ready to be oogled at, a slight preview of some of the balance changes to hit us next patch, a new Ward timer, and new notifications for when Dragon and Baron are slain. Let's jump in!
One of the first things that was pulled was the splash arts for Jayce and his release skin. Thanks to Tnomad of State of the League for whipping out these bad boys for us. Additionally, there are two awesome new skins for Singed and Alistar creeping around and the Glacial Malphite skin has fully added, instead of just the unmapped textures.
Other such fun from the PBE is JAYCE is available for play! Jayce does indeed have a level 1 "ultimate", which switches between hammer and gun. You can check out the rest of his, now confirmed, kit below!
As a recap, his abilities are
With Cannon OutWith Hammer OutPassive and Ultimate
Thanks to reignofgaming! we also have a list of the champion and items changes present in the PBE. These are all tentative and, as we've experienced in the past, a lot of them might not make it to live. These changes come to
Jayce the Defender of Tomorrow
Урон: 50 (+3.5 за уровень)
Здоровье: 510 (+90 за уровень)
Мана: 280 (+40 за уровень)
Скорость передвижения: 310
Броня: 16 (+3.5 за уровеньl)
Магическое сопротивление: 30
Регенерация здоровья: 6
Регенерация маны: 7
Каждый раз, когда используется способность Transform, Jayce получает 40 к скорости передвижения и игнорирует юнитов на своем пусти в течение 1.25 секунд.
Lightning Field / Hyper Charge:
Пассивная: Получает 6/8/10/12/14 маны за удар находясь в Hammer Stance.
Активная: Создает электрическую ауру, которая наносит 100/170/240/310/380 (+1) магического урона за 4 секунды ближайшим целям.
Стоимость: 40 маны
Перезарядка: 10 секунд
Активная: Трансформирует Mercury Hammer в Mercury Cannon получая при этом новые способности.
Следующая атака в Cannon stance снижает броню и магическое сопротивление цели на 10/15/20/25/30% на 5 секунд.
Перезарядка: 6 секунд
Thundering Blow / Acceleration Gate:
Наносит 40/70/100/130/160 плюс 8/11/14/17/20% урона от максимального количества здоровья цели и отбрасывает назад. (200/300/400/500/600 максимальный урон против монстров)
Стоимость: 40 маны
Рендж: 240 Перезарядка: 14/13/12/11/10 секунд
To the Skies! / Shock Blast:
Прыгает на врага, наносит 20/65/110/155/200 физического урона и замедляет скорость передвижения цели на 30/35/40/45/50% на 2 секунды.
Стоимость: 40/45/50/55/60 маны
Перезарядка: 16 секунд
Crescent Slash снижена стоимость до 60/55/50/45/40, с 60.
Crescent Slash теперь активирует Mark of the Assassin.
Triumphant Roar стоимость увеличена до 40/50/60/70/80, с 28/41/54/67/80.
Ace in the Hole рендж увеличен до 2000/2500/3000, с 1900/2050/2200.
Blade Waltz время перезарядки снижено до 130, с 150.
Здоровье увеличено до 523, с 493.
Bodyslam снижена стоимость до 50 на всех уровнях, с 50/55/60/65/70.
Monsoon время перезарядки увеличено до 150/135/120, с 120 на всех уровнях.
Zephy пассивка уменьшена до 4/7/10/13/16%, с 8/10/12/14/16%
Zephyr замедление снжиено до 3 секунд, с 4.
Zephyr время перезарядка увеличено до 12 на всех уровнях, с 12/11/10/9/8.
Requiem время перезарядки увеличено до 200/180/160, с 180/150/120.
Рендж снижен до 550, с 575.
Living Artillery максимальное значение стоимости повторного каста увеличено до 400 Mana, с 200.
Distortion перезарядка снижена до 18/16/14/12/10, с 20/18/16/14/12.
Регенарция маны увеличена до 6, с 5.
Finales Funkeln снижена стоимость до 100 маны на всех уровнях, с 100/150/200.
Light Binding снижена стоимость до 50/60/70/80/90, с 60/75/90/105/120.
Double Up рендж снижен до 550, с 625.
Make It Rain замедление увеличено до 20/28/36/44/52, с 20/25/30/35/40.
Make It Rain снижена стоимость до 80 на всех уровнях, с 80/85/90/95/100.
Depth Charge снижен урон на ранних уровнях до 200/325/450, с 250/350/450.
Depth Charge перезарядка увеличена на ранних уровнях до 140/110/80, с 120/100/80.
Dredge Line урон снижен на ранних уровнях до 60/105/150/195/240, с 80/120/160/200/240.
Dredge Line перезарядка увеличена до 18, с 14.
Consume увеличен урон до 500/600/700/800/900, с 400/525/650/775/900.
Consume снижено время перезарядки до 16/14/12/10/8, с 18/16/14/12/10.
Visionary Attack теперь требует 5 атак вместо 7.
Command: Attack урон снижен до 60/90/120/150/180 (+0.4), с 60/100/140/180/220 (+0.6).
Command: Dissonance прирост АП увеличен до .7, с .5.
Command: Protect рендж увеличен до 1120, с 1020.
Defensive Ball Curl стоимость снижена до 40, с 50.
Powerball стоимость снижена до 70/80/90/100/110, с 80/90/100/110/120.
Stand United перезарядка увеличена до 200, с 180.
Hymn of Valor стоимость снижена до 45/50/55/60/65, с 65 на всех уровнях.
Astral Blessing бафф брони, действие снижено до 3 с, с 5.
Wish перезарядка увеличена до 160/145/130, с 120/110/100.
Locus of Power пробивание брони увеличено до 16/22/28/34/40, с 10/15/20/25/30.
Mage Chains прирост АП увеличен до .8, с .7.
Bouncing Bomb снижена стоимость до 50/60/70/80/90, с 60/70/80/90/100.
Athene's Unholy Grail
АП увеличено до 90, с 80.
Магическое сопротивление увеличено до 40, с 36.
Стоимость предмета снижена до 2100, с 2300.
Стоимость рецепта снижена до 575, с 775.
Chain Lightning урон увеличен до 125, с 110.
Стоимость увеличена до 1640, с 1440.
Стоимость рецепта увеличена до 900, с 700.
Магическое сопротивление снижено до 48, с 56.
There are a few little UI sort of things that made their way into this PBE patch. Wards will now display their remaining length above them and there is a global announcement when Baron or Dragon is slain.
Shot of the new Ward Timer, taken from reddit.
Also from reddit, a shot of the "Dragon has been slain" notification.