Lore: The earliest account of Swain's existence comes from a Noxian infirmary doctor's notes. According to them, Swain limped into the ward without cry or complaint; his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain's measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor's recommendation of magical treatment for the leg's inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus' proud legion, but the records indicate his first designation was that of a ranking officer. The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly relegated to inactive status prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never belied it. HIs face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it. When Demacia escalated its presence in the League, Swain was immediately returned to active duty. ''If you haven't yet lost the ability to ask, you may not yet ask for relief.''-Swain Tips: Ravenous Flock has an increasing mana cost to maintain the spell. If you have low life, try waiting until Swain has transformed back into a human. Swain can easily disable a single attacker. Coordinate with your allies when ganking him. Damage dealt at the start of Torment has a larger effect on the potency of the spell. It's better to use defensive shields when the spell is first applied than wait to block the higher damage values later. If you're having trouble rooting an enemy with Nevermove, try using Decrepify to slow them down first. Damage dealt at the start of Torment has a larger effect on the potency of the spell. Landing Nevermove after applying Torment is a strong way to start increasing Torment's strength. Mana regen items are important for maximizing Carrion Renewal. Abilities: Carrion Renewal-passive Swain gains 150% increased mana regeneration for 5 seconds upon killing a unit. (Q) Decrepify (60/70/80/90/100 mana, 8/7.5/7/6.5/6 sec cd) Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes 25/40/55/70/85 (+0.2) damage per second and is slowed by 20% (W) Nevermove (80/90/100/110/120 mana, 18/16/14/12/10 sec cd) Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing 80/120/160/200/240 (+0.5) damage and rooting them for 2 seconds. (E) Torment (65/70/75/80/85 mana, 10 sec cd) Swain afflicts his target, dealing 80/125/170/215/260 (+0.5) damage over 4 seconds. Each tick deals 3/3.5/4/4.5/5% additional damage based on a percent of all damage taken from Swain during Torment (this includes the spell's periodic damage). (R) Ravenous Flock (toggle, sorta like Taric's Brilliance) (20/25/30 initial mana, 15 sec cd) Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals 40/60/80 (+0.15) damage and heals Swain for the same amount. Mana cost increases by 3/5/7 each second mage, disabler, slow, nuke, ranged Items: Hexdrinker: +20 Damage +30 Magic Resistance UNIQUE Passive: After taking magic damage you gain Attack Damage for 8 seconds. Bonus stacks up to 25 Attack Damage after taking 600 magic damage. Runegorger: +50 Damage +40 Magic Resistance +16% Lifesteal UNIQUE Passive: After taking magic damage you gain Attack Damage and Magic Resistance for 8 seconds. Bonus stacks up to 50 Attack Damage and 50 Magic Resistance after taking 800 magic damage. Evelynn Passive: Theft of Vitae On kill/assist, Evelynn heals (100+LV*30) health. 130~640. Hate Spike 20% spell vamp Improved AP ratio (.35? from .28) Now targets two opponents near Evelynn (previously targetted one then bounced to another) Prioritizes champions Currently glitched so that if only one opponent is in range, they will be struck twice Shadow Walk Stealth 40sec at all levels Stun 1sec at all levels 10~26% improved movespeed while stealthed and for 4 seconds after Reduced stealth delay to 1.25 from 1.5 Stealth bug still not fixed (loses stealth on animation start instead of on hit like all other stealth champions) Ravage Incorporates a mini-dash to the target No longer requires a back-attack to apply debuff Slight range increase to account for dash. Range isn't high enough to hit people through walls. "Ravage's AP Ratio was reduced to 0.7" -- Haemorrhage New Ultimate: Exuding Embrace AOE skill, affects champions only Affects instantly, doesn't "persist" I think (looks like a cloud) ZERO damage (since Shadow Walk applies stuns on damage) 40~60% slow Blinds all champions in radius 3 (???) second duration on all targets hit Radius approx 200 units? Pretty small. Smaller than the graphic/aoe circle anyways. Свежая инфа как только так сразу.